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Re: Building level editors

Posted: Thu Apr 02, 2009 9:49 am
by Arce
An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:

Re: Building level editors

Posted: Thu Apr 02, 2009 9:51 am
by MarauderIIC
by Arce on Thu Apr 02, 2009 9:49 am
Choose the best reply:
a) Quit dawdling at work!
b) Pay attention in class!

Re: Building level editors

Posted: Thu Apr 02, 2009 10:09 am
by Arce
MarauderIIC wrote:
by Arce on Thu Apr 02, 2009 9:49 am
Choose the best reply:
a) Quit dawdling at work!
b) Pay attention in class!
HEY. Clearcase is acting up, and the manager guy who can help isn't here!

Eh, I guess I can be checking out why this test failed...;p

Re: Building level editors

Posted: Thu Apr 02, 2009 4:29 pm
by MadPumpkin
Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:
says the creator of quite possibly the best level editor ever :}

i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!

Re: Building level editors

Posted: Thu Apr 02, 2009 5:47 pm
by Ewan
MadPumpkin wrote:
Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:
says the creator of quite possibly the best level editor ever :}

i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
Kissass.










You're amazing Arce :worship:

Re: Building level editors

Posted: Fri Apr 03, 2009 10:54 pm
by eatcomics
MadPumpkin wrote:
Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:
says the creator of quite possibly the best level editor ever :}

i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
Are you kidding I could have done better when I was in third grade! no just kidding, keep up the good work fellas...

Re: Building level editors

Posted: Sat Apr 04, 2009 2:14 am
by MadPumpkin
Ewan wrote:
MadPumpkin wrote:
Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:
says the creator of quite possibly the best level editor ever :}

i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
Kissass.
possibly... but its true i love level editors, StarCrafts is the best 2d editor EVER

Re: Building level editors

Posted: Sat Apr 04, 2009 6:01 pm
by RyanPridgeon
Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:
Sarcasm is the lowest form of wit.

Re: Building level editors

Posted: Sat Apr 04, 2009 8:10 pm
by Arce
RyanPridgeon wrote:
Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them! :shock:
Sarcasm is the lowest form of wit.
What, really? I never knew!

;)
Sarcasm is the lowest form of wit.
Naw, I'd classify "useless interjection" right before that.

Also, good luck and some nice discussion here. Hopefully I didn't kill the useful elements of this topic, haha.

Re: Building level editors

Posted: Sat Apr 04, 2009 11:16 pm
by avansc
i have noticed that alot if people do something like this

<image 01>
bla.jpg
</image>
...
...
00 00 00 00 00 00
00 00 00 00 00 00
00 00 00 00 00 00
01 01 01 01 01 01


well i would not do it this way, but if you are doing this. (and especially if you have multi layerd levels)
use some compression. this same map can be represented as something like this

<image 01>
bla.jpg
</image>
...
...
<pat 00>
18
</pat>
<pat 01>
6
</pat>

which would cut down on alot of loading time.

again, i would not recommend using something like this. you can save alot of time and effort if you just write object directly as binary to files

Re: Building level editors

Posted: Sun Apr 05, 2009 5:02 pm
by RyanPridgeon
That compression is actually a damn good idea. I'm making a small tile-based platformer at the moment and currently it is done with

spritesheet.bmp
32 32
5 4
0 0 0 0 0
0 1 1 1 0
0 2 1 3 0
0 0 0 0 0

I might change it to implement something like you just said.

:)

Re: Building level editors

Posted: Sun Apr 05, 2009 9:37 pm
by Arce
WAYY back in the day, when Gyro was just a lad, Null loaded files like

01 11 12 00 00 00
00 00 00 00 00 00
00 00 00 00 00 00

Which is pretty stupid and more easily just
01
11
12
00
00
00
00
00
,,,
00
;p

Re: Building level editors

Posted: Sun Apr 05, 2009 9:57 pm
by Falco Girgis
That was so that we could edit it by hand if we noticed that the level editor had fucked something up.

Re: Building level editors

Posted: Mon Apr 06, 2009 12:48 am
by eatcomics
GyroVorbis wrote:That was so that we could edit it by hand if we noticed that the level editor had fucked something up.
I think that was a bash to your face arce :lol:

Re: Building level editors

Posted: Mon Apr 06, 2009 5:21 pm
by Arce
eatcomics wrote:
GyroVorbis wrote:That was so that we could edit it by hand if we noticed that the level editor had fucked something up.
I think that was a bash to your face arce :lol:
Naw, that was before I did the editor for him. He wrote his own in SDL.