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Re: Cloud Tiles

Posted: Wed Apr 22, 2009 9:47 pm
by MadPumpkin
dandymcgee wrote:
MadPumpkin wrote:although it would have been preffered that you left timer.h and wait(1); lol because I<- DO have a timer... here it is incase any one cares
I could've put it back in, but I did actually run test this so I needed something that I could compile. ;)
oh haha thanks... so basiccally... you removed that function then switched around like 3 lines of code... im an idiot!!! lol

Re: Cloud Tiles

Posted: Thu Apr 23, 2009 12:42 pm
by dandymcgee
MadPumpkin wrote:
dandymcgee wrote: I could've put it back in, but I did actually run test this so I needed something that I could compile. ;)
oh haha thanks... so basiccally... you removed that function then switched around like 3 lines of code... im an idiot!!! lol
Well you also didn't have a second coordinate in your Labyrinth.txt file. :)

Re: Cloud Tiles

Posted: Thu Apr 23, 2009 4:27 pm
by MadPumpkin
dandymcgee wrote:
MadPumpkin wrote:
dandymcgee wrote: I could've put it back in, but I did actually run test this so I needed something that I could compile. ;)
oh haha thanks... so basiccally... you removed that function then switched around like 3 lines of code... im an idiot!!! lol
Well you also didn't have a second coordinate in your Labyrinth.txt file. :)
i didnt? oops... that could possibly have been a problem lol my lvl1.txt does so who cares lol Labyrinth was just a test