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Re: Abstract class problem?

Posted: Fri May 22, 2009 2:50 am
by RyanPridgeon
ibly31 wrote:I have animated with blenser before and exported it, and like in an MD2 file you can call different animations with irrlicht, how do you apply the ragdoll physics once your character dies? Can you accees the armatures that you created inside the 3D modelling program?
to use just an MD2 file would not work in this case because MD2 does not support bones and rigging by itself. What you need is a format (or several) that you can use to attach the mesh to the bones so that your program can control the bones.