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Posted: Fri Oct 08, 2004 9:04 pm
by Guest
I wasn't talking about you when I got mad that I had no posts, i was talking to everyone but you. We talk on MSN all the time I know.

Anyway..
I'll do that asap. A matter of factly, I'm doing that NOW. Good idea.

Anyway, I need some help. You know that random fractal with a big triangle, and in the middle of that is another triangle, forming three triangles on the sides, and in the middle of each of those is another triangle, and it repeats forever?? I would like to know how to do that in a program...

Posted: Sat Oct 09, 2004 11:31 pm
by MarauderIIC
I gave code over MSN, but he gave up on it :)

Posted: Sun Oct 10, 2004 12:32 am
by Guest
I got the first two triangles to work. Then I thought, oh, shit, to get it to draw three, one on each side, it'll be...hard. And the point of this program is what? To kill time? I HAD tiem to kill at that time, but time seems to be limited.

Posted: Sun Oct 10, 2004 11:40 am
by Don Pwnious
Cool so you wont need my code ok

Did you send the requirments for the boss yet?

Posted: Tue Oct 12, 2004 8:39 pm
by Guest
The only requirments are:

Don't make it too big. I don't want it to take up the whole screen.
And if possible, can you make it do something? lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?

And, is there anyway I can get matching bullets that the enemy fires with it?

If you decide to help me, just e-mail the graphics to: Arce@thechaosrift.com

Thanks.

Posted: Wed Oct 13, 2004 2:52 pm
by Don Pwnious
Arce wrote:lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
Whats it?? other than that i am ok with i will probably finish by monday since i am going to huntsville this weekend.

Posted: Wed Oct 13, 2004 8:18 pm
by MarauderIIC
Arce wrote:lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
That's your job. You need a separate bounding box (offset by the x-y of the whole image or something) for the area you can actually hit.
Arce wrote:And, is there anyway I can get matching bullets that the enemy fires with it?
You could give all the enemies index #'s and set the bullet's "owner" index# to the enemy's. If this were C++, I'd say make "owner" as a pointer to an enemy.

Arce's Development

Posted: Thu Oct 14, 2004 6:50 pm
by Guest
Arce wrote:
lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?


That's your job. You need a separate bounding box (offset by the x-y of the whole image or something) for the area you can actually hit.

Arce wrote:
And, is there anyway I can get matching bullets that the enemy fires with it?


You could give all the enemies index #'s and set the bullet's "owner" index# to the enemy's. If this were C++, I'd say make "owner" as a pointer to an enemy.
I'm totally asking for graphics, nothing more. By matching bullets, maybe the boss has lots of fire on him, so he'd shoot a fire ball. I need the graphics for a fire ball.

Also, what I meant about the boss "opening" or whatever, is optional. It all depends on how you think it looks best. Lets say this is your boss:

Code: Select all

     ==
   /____\
  |  |  |   |
   \_____/
And when it shoots, the bottom opens:

(*'s are supposed to be bullets)

Code: Select all

      ==
   /____\
  |  |  |   |
   \        /
     |     |
        
        *
        *
Do you get what I'm saying? If you think that it'll look good, do something like that. And you don't have to provide matching bullets, I have a few, but if you think that it's bullets should be unique and costme made, do it.

Anyway, thanks a bunch. :0

Posted: Thu Oct 14, 2004 7:31 pm
by Don Pwnious
Kk no problemo.

Posted: Wed Oct 20, 2004 7:54 pm
by Don Pwnious
Arce to inform you "i have finished the life gauge, it took me 5 minutes,
I have drawn out the ship but the 2d art program i am using will take me 3 days and the fireball is done. "

Posted: Tue Nov 02, 2004 10:19 am
by Guest
Thanks a bunch phantom

I fell ashamed and I'm sorry to all that I haven't been posting here. I enjoy talking to myself a lot. :)

I'm at school, so I don't have much time for detail. Since the last time I posted, I managed to add a anew weapon, create a atitle screen, and continue to fill my pitiful list of globals. Also, a new enemy, almost completed, but currently under construction had been added. GAH! BELL! I MUST GO! C YOU LATER< I'LL FIUNISH TELLING U AT HOME!

BAI!

Posted: Wed Nov 03, 2004 10:17 am
by Guest
Okay, i'm at school again, and I'm tesing my game. I've been thing....


How I have it, if you bump into a weak enemy (red or green), they explode, doing 10 damage to you. BUT, if you shoot their bullets both of your bullets explode. Maybe I should have it where you focuse more on dodgeing bullets and shooting enemies than shooting bullets and dodgeing enemies. you know what I mean. I would like someone, to PLEASE, allow me to send an incomplete 3 MB copy of my game to you (The completed thing won't be so big!) and test it two ways, one hwere if you bump enemies tehy explode and you can shoot bullets, the other where when you and enemies collide, they do not die or do damage to you, BUT you cannot shoot their bullets. PLEASE, I beg someone. Just tell me, and we can work out being on MSN at a certain time.

Thanks all. :)

Posted: Wed Nov 03, 2004 11:07 pm
by MarauderIIC
I think bullets shouldn't be destructable, but running into enemies should hurt you both steadily (like grinding metal sort of scenario) and then when one of you dies, the explosion hurts nearby/what is being collided with.

Posted: Thu Nov 04, 2004 5:08 pm
by Guest
That would be great, only I have NO CLUE as to how I'd do that. x.x

Tp prevent it from reducing your HP every time it goes through the loop, I'd have to make it push you backwards, If I did that, then it might push you into an eenmy, bullet, ect. Or, it may try and push you off screen, then a differnt part of the program owuld push you back on, into an enemy..


OMFG, as I just typed the above, I just fully understood what you meant by grinding! Thank you so much, I can and will do that. Instead of it pushing you backwards, it will allow you tp collide with the outside of an enemy, BUT do damage. But It will not allow you to like, go in the enemy. Know what I mean?

To put it differntly, I'll making a too small bounting box for each enemy in the middle of it. If you collide with the enmy, but NOT in the box, it'll just subtract health. But if you entere the box in the center on the enmy, it'll push you back, preventing you from actually going through an enemy, giving the effect that you're gring into it!

Okay, as soon as that Idea came, it went. I cannot do that either...Because if you enter in the box, it'll push you, and i don't know how to make it tell what direction to push..........

Posted: Fri Nov 05, 2004 7:27 am
by JS Lemming
Just take the opposite of your velocity as the direction to "push".