Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.
As said Ill get back to the logo design when I start working on the site again, and Im kinda stubborn so Im 99% sure I will keep the main design as it is.
Pickzell wrote:I should have kept shading straight, forgot to write sanshin, the point where all three connect break apart into subspace.
I did this in Flash MX, excuse the suck, I haven't done anything in vector since early 08.
download, with alpha image and .fla here.
Soft shadows? more like moist shadows, it looks like the cubes are wet... seriously.
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
Pickzell wrote:I should have kept shading straight, forgot to write sanshin, the point where all three connect break apart into subspace.
I did this in Flash MX, excuse the suck, I haven't done anything in vector since early 08.
download, with alpha image and .fla here.
Soft shadows? more like moist shadows, it looks like the cubes are wet... seriously.