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Re: Ace of Space - First Full C++/SDL Game

Posted: Fri Sep 11, 2009 10:16 pm
by Bakkon
Collision is pixel perfect using the alpha component of the color. Each entity also holds a pointer to the list of objects it can collide with, to prevent unnecessary checks.

Re: Ace of Space - First Full C++/SDL Game

Posted: Sat Sep 12, 2009 12:19 am
by Moosader
Cool, looks really clean and polished, like a complete game ready for packaging. :D
I'd like to see some of the multiplayer stuff if you feel like uploading a video of it. I don't usually have anyone to play with. Is it just co-op, or like vs?
The boss is pretty creepy, and I think the signature of the game, lol.

Re: Ace of Space - First Full C++/SDL Game

Posted: Sat Sep 12, 2009 5:26 pm
by Bakkon
Moosader wrote:Is it just co-op, or like vs?
It's co-op. Basically just another player ship spawned with different controls.

I'm losing pretty badly in votes right now, though I'm not sure how much this will contribute to picking the winner since source code hasn't been released yet. I can see Zallan beating me because its actually looks and feels like an old arcade shooter. KAATI has pretty graphics, but is really boring, as you can mash the same button over and over to win. It also crashes the moment I first shoot the boss.

Re: Ace of Space - First Full C++/SDL Game

Posted: Wed Sep 16, 2009 5:24 pm
by Bakkon
Woohoo, we've got our first contest troll!
Knight's Slayer wrote: K.A.A.T.I. oh man… this game is a lot of bolex, I can’t believe that stupid game like that has actually that much of votes (Please stop voting for yourself). I’ve downloaded your game and you know what! it is a proper shite. I have to restart my PC just to exit and then clear my mind in order not to have nightmares about stupid game control and funky meaningless graphics.
Ahhh Ace of Space, WHAT YEAR ARE YOU LIVING IN!!!! how slow is you game and all what you come up with is this stupid rotating enemies, those enemies haven’t got even an intelligence, if I stop that stupid plane on the right position then I’ll win by doing nothing !!!!
SDL Boss, I love to play your game, I think that you are great, you used openGL and all the proper shit.. Good on you man.
Supernova, that’s what I’m talking about, the intelligent enemies, fast processing, enjoyable what else can you ask for!?, My Vote is for you. (Why I can’t download your game again?, broken link!?)
Zallan Brilliant game man, I love it when small idea could turn up to a big awesome game. You may be the next ipod millionaire.
Bakkon wrote: Knight’s Slayer: Do you even know the amount of effort and work that goes into these games? Do you have an entry in this contest?
Knight's Slayer wrote: All what I’m thinking of now is that I made a geek cry… man.. live with it… all this effort in this contest and you send that!! … you need to edge it, and No I’m not in the contest, I’m from a different species.. I specialise in programming robotics.

Re: Ace of Space - First Full C++/SDL Game

Posted: Wed Sep 16, 2009 5:46 pm
by Falco Girgis
Cute. It's TheNiceLordBJ of the SDL competition!

Re: Ace of Space - First Full C++/SDL Game

Posted: Thu Sep 17, 2009 2:03 am
by K-Bal
Although his comment is plain stupid I would take the issues he reported serious ;)

Re: Ace of Space - First Full C++/SDL Game

Posted: Thu Sep 17, 2009 11:16 am
by Bakkon
K-Bal wrote:Although his comment is plain stupid I would take the issues he reported serious ;)
Do you mean the issues of me not living in the current year, my enemies "haven't got even got an intelligence", and that you can win by holding still in one position? That last one isn't even true. Its pretty obvious he hardly played my game.

Re: Ace of Space - First Full C++/SDL Game

Posted: Thu Sep 17, 2009 11:27 am
by Way2Death
I've played this game over and over, hours of fun :) It's really a good game. You've got my vote.
Keep up the work man :mrgreen:

Re: Ace of Space - First Full C++/SDL Game

Posted: Mon Sep 21, 2009 2:33 pm
by Bakkon
Image SOURCE CODE VOTING HAS BEGUN Image

http://www.sdltutorials.com/
Now's your chance to pick apart at my source code! If you still like mine the best, please vote for me again!

Re: Ace of Space - First Full C++/SDL Game

Posted: Tue Sep 22, 2009 3:44 pm
by Bakkon
The source is out, you jerks. Go skim through it. :[

Re: Ace of Space - First Full C++/SDL Game

Posted: Tue Sep 22, 2009 6:45 pm
by Pickzell
Bakkon wrote:Image SOURCE CODE VOTING HAS BEGUN Image

http://www.sdltutorials.com/
Now's your chance to pick apart at my source code! If you still like mine the best, please vote for me again!
I voted for you even though I didn't even play any of them. I feel guilty.

Re: Ace of Space - First Full C++/SDL Game

Posted: Tue Sep 22, 2009 8:05 pm
by Bakkon
Pickzell wrote:I voted for you even though I didn't even play any of them. I feel guilty.
Ehh, you should atleast try them. Some of the guys put some real effort into these.

Re: Ace of Space - First Full C++/SDL Game

Posted: Thu Sep 24, 2009 12:28 am
by MadPumpkin
Damn... Yours in my opinion should have a much higher rank, it's fun, well made, and the graphics actually look very nice (for a programmers attempt, and success). Well done, very fun to play in a strange 'I <3 Arcade Games' type of way.

EDIT: I also had a look at your source. Clean, but looks as though you, (not me) could cut out a bit and make it a bit shorter. But beautifully done. :bow:

Re: Ace of Space - First Full C++/SDL Game

Posted: Thu Sep 24, 2009 2:40 am
by Xeno
Awesome game, definitely my favourite out of the entries :)

It is a pain to compile on Linux though, as some of your includes have lowercase names, whereas the actual filenames start with uppercase, also the resources folder is missing from the source so even after I got it to compile on Linux it segfaulted as it couldn't load the images :P

EDIT: copied the resources folder from the windows download and it works fine, so that's a non-issue :D

Re: Ace of Space - First Full C++/SDL Game

Posted: Fri Sep 25, 2009 11:12 am
by M_D_K
Xeno wrote:Awesome game, definitely my favourite out of the entries :)

It is a pain to compile on Linux though, as some of your includes have lowercase names, whereas the actual filenames start with uppercase, also the resources folder is missing from the source so even after I got it to compile on Linux it segfaulted as it couldn't load the images :P

EDIT: copied the resources folder from the windows download and it works fine, so that's a non-issue :D
I had the same problem with the include names on linux. Also sometimes it segfaults, don't know why.