Re: My first 3D Model!!!
Posted: Wed Dec 02, 2009 9:00 am
http://blenderartists.org/forum/archive ... 35425.htmlMadPumpkin wrote:Where do I check for poly count in blender??
The Next Generation of 2D Roleplaying Games
http://elysianshadows.com/phpBB3/
http://blenderartists.org/forum/archive ... 35425.htmlMadPumpkin wrote:Where do I check for poly count in blender??
Thank you very much!dandymcgee wrote:http://blenderartists.org/forum/archive ... 35425.htmlMadPumpkin wrote:Where do I check for poly count in blender??
and thank YOU very much for trying :]!OrinCreed wrote:Never used Blender so I'm not sure how to find poly count display in that program.Tried doing a web search but most pages are blocked at work so no luck finding an answer.
I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
Man it sucks that I don't know blenders interface. Sounds to me like some of your faces have flipped normals. It's a really simple fix in Max but I dunno about blender. Try a search on flipping faces/normals/polygonsMadPumpkin wrote:I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
Alright thanks man, I have given up on that model for this reason so sweet. I'll go look it up right now. xDOrinCreed wrote:Man it sucks that I don't know blenders interface. Sounds to me like some of your faces have flipped normals. It's a really simple fix in Max but I dunno about blender. Try a search on flipping faces/normals/polygonsMadPumpkin wrote:I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
MadPumpkin wrote:Alright thanks man, I have given up on that model for this reason so sweet. I'll go look it up right now. xDOrinCreed wrote:Man it sucks that I don't know blenders interface. Sounds to me like some of your faces have flipped normals. It's a really simple fix in Max but I dunno about blender. Try a search on flipping faces/normals/polygonsMadPumpkin wrote:I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
EDIT: Oh my god! after selecting every face (A-Key), with CTRL+N it fixed all of my faces O.O I was expecting it to be hard.
haha as soon as I'm done texturing it now that I'm done with the UV. I will do that.GroundUpEngine wrote:Yeah you should totally rig that model now that its fixed, some animation would look awesome