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Re: My first 3D Model!!!

Posted: Wed Dec 02, 2009 9:00 am
by dandymcgee
MadPumpkin wrote:Where do I check for poly count in blender??
http://blenderartists.org/forum/archive ... 35425.html

Re: My first 3D Model!!!

Posted: Wed Dec 02, 2009 10:34 am
by MadPumpkin
dandymcgee wrote:
MadPumpkin wrote:Where do I check for poly count in blender??
http://blenderartists.org/forum/archive ... 35425.html
Thank you very much!
OrinCreed wrote:Never used Blender so I'm not sure how to find poly count display in that program.Tried doing a web search but most pages are blocked at work so no luck finding an answer.
and thank YOU very much for trying :]!

Kay so I've still got a... Couple polygons I'm allowed... Multiplied by about 200 I mean I have a couple... Then multiply that by 300.

Re: My first 3D Model!!!

Posted: Wed Dec 02, 2009 12:17 pm
by Moosader
Looks really good! Does it have a skeleton / can it be animated?

Re: My first 3D Model!!!

Posted: Thu Dec 03, 2009 4:03 am
by MadPumpkin
Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.

Re: My first 3D Model!!!

Posted: Thu Dec 03, 2009 3:18 pm
by OrinCreed
MadPumpkin wrote:
Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.
Man it sucks that I don't know blenders interface. Sounds to me like some of your faces have flipped normals. It's a really simple fix in Max but I dunno about blender. Try a search on flipping faces/normals/polygons

Re: My first 3D Model!!!

Posted: Sat Dec 05, 2009 11:19 pm
by MadPumpkin
OrinCreed wrote:
MadPumpkin wrote:
Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.
Man it sucks that I don't know blenders interface. Sounds to me like some of your faces have flipped normals. It's a really simple fix in Max but I dunno about blender. Try a search on flipping faces/normals/polygons
Alright thanks man, I have given up on that model for this reason so sweet. I'll go look it up right now. xD


EDIT: Oh my god! after selecting every face (A-Key), with CTRL+N it fixed all of my faces O.O I was expecting it to be hard.

Re: My first 3D Model!!!

Posted: Sun Dec 06, 2009 10:37 am
by OrinCreed
MadPumpkin wrote:
OrinCreed wrote:
MadPumpkin wrote:
Moosader wrote:Looks really good! Does it have a skeleton / can it be animated?
I'm going to be adding a skeleton once I'm happy with the model itself because it still has some... issues... seems that some polygons are inside out?? Whatever I dunno... the UV shows on the inside of the mesh but it's see through on outside and I don't really know how to fix that.
Man it sucks that I don't know blenders interface. Sounds to me like some of your faces have flipped normals. It's a really simple fix in Max but I dunno about blender. Try a search on flipping faces/normals/polygons
Alright thanks man, I have given up on that model for this reason so sweet. I'll go look it up right now. xD


EDIT: Oh my god! after selecting every face (A-Key), with CTRL+N it fixed all of my faces O.O I was expecting it to be hard.

No way. Unifying normals is usually a 1 button or quick hot key away fix. You just have to know the button or hot key.

Re: My first 3D Model!!!

Posted: Sun Dec 06, 2009 2:57 pm
by GroundUpEngine
Yeah you should totally rig that model now that its fixed, some animation would look awesome :mrgreen:

Re: My first 3D Model!!!

Posted: Sun Dec 06, 2009 10:46 pm
by MadPumpkin
GroundUpEngine wrote:Yeah you should totally rig that model now that its fixed, some animation would look awesome :mrgreen:
haha as soon as I'm done texturing it now that I'm done with the UV. I will do that.

Re: My first 3D Model!!!

Posted: Mon Dec 07, 2009 5:12 am
by MadPumpkin
Image
Hells yeaa. xD UV fully unwrapped, time for a texture map!

Re: My first 3D Model!!!

Posted: Tue Dec 08, 2009 10:09 pm
by MadPumpkin
This model has been abandoned so that I can start working on better models and such. I will no longer be working on this model I am only keeping it to look back to and see how well I did compared to my future skill (if I am skilled in the future)

So to make a long story short, goodbye! Lock/delete this thread if you wish, I really don't care.