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Re: Your ideal free game development environment
Posted: Tue Apr 20, 2010 2:07 pm
by ajtgarber
Compiler/IDE: Xcode/Netbeans (depending on what language I'm using)
Library/Engine: (Java) a home made "engine", (C++) SDL/OpenGL
Image Editor: Gimp
Audio Editor: I never use it but Audacity
Re: Your ideal free game development environment
Posted: Tue Apr 20, 2010 2:11 pm
by GroundUpEngine
IDE : Code::Blocks, VS 2008, DevC++(for quick test code)
Engine : Unity3D, Ogre3D, Unreal Engine, My "pretty sweet" engine
Image : MSPaint, Paint.NET, Photoshop!!
Sound : Audacity, Fruity Loops, SFX from my Drum Kit lol
EDIT:
Engine : Irrlicht! (how could I forget :P)
Re: Your ideal free game development environment
Posted: Tue Apr 20, 2010 2:54 pm
by lotios611
MrDeathNote wrote:GroundUpEngine wrote:xiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
Don't get 2010, stick with the solid 2008 version imo
I have 2010 pro, got it the other day from msdnaa and i really like it so far, theres some really nice features. Don't be put off getting it
Unless they fixed it, SFML doesn't like 2010. At all. I was trying to get SFML set up, and I kept getting errors. After finally switching back to 2008, it worked. I had everything set up right to.
Re: Your ideal free game development environment
Posted: Tue Apr 20, 2010 4:52 pm
by MrDeathNote
lotios611 wrote:MrDeathNote wrote:GroundUpEngine wrote:xiphirx wrote:Compiler/IDE: MS VS 2008 Express (going to get 2010)
Don't get 2010, stick with the solid 2008 version imo
I have 2010 pro, got it the other day from msdnaa and i really like it so far, theres some really nice features. Don't be put off getting it
Unless they fixed it, SFML doesn't like 2010. At all. I was trying to get SFML set up, and I kept getting errors. After finally switching back to 2008, it worked. I had everything set up right to.
There's quite alot of things they've changed in 2010, the way you add dependencies is completely different so it may be that there is still bugs in it but maybe you've set it up wrong because the 2008 tuts and set up may not work with 2010. I had no problem using SDL or OpenGL in it. I didn't even have to set it up, it imported all my settings from 2008.
Re: Your ideal free game development environment
Posted: Tue Apr 20, 2010 7:12 pm
by eatcomics
Yeah I just got it when I got win7, and at first I was a little turned off to it, but I've warmed up... I still haven't found the build button, I just run debug to compile for now...
Re: Your ideal free game development environment
Posted: Tue Apr 20, 2010 8:55 pm
by Mr.Clean
GyroVorbis wrote:You really should specify the platform in a post like this. Since you didn't, I'm assuming Windows?
I started this out of curiosity so any platform is valid.
Re: Your ideal free game development environment
Posted: Wed Apr 21, 2010 7:11 am
by dejai
Re: Your ideal free game development environment
Posted: Wed Apr 21, 2010 11:08 am
by thejahooli
They should make a keyboard with a massive semi-colon button.
Re: Your ideal free game development environment
Posted: Wed Apr 21, 2010 12:49 pm
by Milch
dejai wrote:
You missed: