Page 2 of 2

Re: How does video game networking work?

Posted: Sun Jul 04, 2010 12:28 pm
by RyanPridgeon
Zer0XoL wrote:Just a little kind of offtopic note, ive managed to use placement new on my own structs and send them over the network, i dont know if this is a new usage, but it works and is simple, idk if its fast or secure, it stores the new struct in a char array buffer and then it sends it and then it recievs and then you can get it out of the buffer again :)
Very good way to do it. That way you can define yourself a good, strict interface struct for sending data between the client and server :)

Re: How does video game networking work?

Posted: Sun Jul 04, 2010 4:49 pm
by Zer0XoL
RyanPridgeon wrote:
Zer0XoL wrote:Just a little kind of offtopic note, ive managed to use placement new on my own structs and send them over the network, i dont know if this is a new usage, but it works and is simple, idk if its fast or secure, it stores the new struct in a char array buffer and then it sends it and then it recievs and then you can get it out of the buffer again :)
Very good way to do it. That way you can define yourself a good, strict interface struct for sending data between the client and server :)
thank you :) btw, i dont really know how to do networking stuff ive tried reading but its hard to follow, i just want to know how to make a server and a client.
i think i used your chat example to make a multiplayer game, it kind of worked but was buggy, so i was wondering if you could make a tutorial or something on winsock/sock programming?(you dont need to) or at least give me some links you learned from or something :P