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Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Posted: Mon Aug 16, 2010 12:43 am
by Ginto8
Hell, I can't think of a situation where pointers are completely useless. There are tons of applications, and all of them have their advantages and disadvantages.

Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Posted: Mon Aug 16, 2010 11:32 am
by cppgames
Thanks for explanations.

Although, i'm deciding which version of SFML to use... This question is directed to those, who are using SFML probably: 2.0 or 1.6? I'm more leaning towards the new one, but it's a snapshot...

Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Posted: Mon Aug 16, 2010 11:40 am
by programmerinprogress
For stability, and more importantly, support if you're new to the library, use 1.6, you can always move up to 2.0 when it's more stable and the docs are more comprehensive :)

But people may disagree with me :lol:

Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Posted: Mon Aug 16, 2010 12:26 pm
by K-Bal
SFML 2.0 is far more superiour to 1.6 IMO, but you might just try 1.6 first.

Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Posted: Tue Aug 17, 2010 6:36 am
by Milch
At the beginning I used 1.6 too, but as soon as I worked on a network-game there were some limitations that made me switch to 2.0.