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Re: Dreamcast Development

Posted: Sun Sep 26, 2010 7:42 pm
by Trask
LOL, got to love this place. I've been waiting for someone to lay claim to a punch card game.

Re: Dreamcast Development

Posted: Sun Sep 26, 2010 8:16 pm
by GroundUpEngine
TheAustech wrote:
dandymcgee wrote:
TheAustech wrote: *Lighting System*
[img]
Your lighting system went from spheres, to awesome... to rectangles?? Perhaps you need to re-think your strategy.
Man, that's the source code bro. Notice that it's on one card because it's so optimized. XD
eatcomics wrote:I thought you were a twelve year old girl austech... lol JK JK

I am. XD
:lol:

Re: Dreamcast Development

Posted: Mon Oct 11, 2010 4:38 pm
by epicasian
Update?:D

Re: Dreamcast Development

Posted: Mon Oct 11, 2010 5:03 pm
by eatcomics
Maybe... maybe not :D I've been really busy the last couple of weekends. Did I update my squares? I got squares moving on screen that's bout it.

Re: Dreamcast Development

Posted: Mon Oct 11, 2010 6:46 pm
by dandymcgee
eatcomics wrote:Maybe... maybe not :D I've been really busy the last couple of weekends. Did I update my squares? I got squares moving on screen that's bout it.
All of your projects are lame. Get to work!

Re: Dreamcast Development

Posted: Mon Oct 11, 2010 9:36 pm
by eatcomics
I know, I just found out next weekend will be a busy one too. I don't like coding in a language I don't know unless I have a lot of time to devote to learning. And lately all the projects I've wanted to do involve something new. IE I wanna use Qt, I wanna do Dreamcast I wanna do Lua, I'm also doing Java... so come on now, school and unfamiliar territory blows.