Re: New(ish) To game programming, Were to go next?
Posted: Wed Sep 29, 2010 5:39 am
As Van-B mentions it really doesn't matter as which programming language and graphics API you use as there is a great deal more to worry about as greatly documented in this post on
stackoverflow.
http://stackoverflow.com/questions/1964 ... -gl-or-xna
I think it is far more important to do something that interests you and then research and implement it as much as possible, for example for years I had an interest in console emulation (as you may notice in the last thread I made on here) , so for my final year of university I got the rare opportunity to create anything I want, so clearly I went with emulation and despite literally knowing nothing about the creating such software in the beginning of the year, by the end of it I had one up and running near perfect and got a ton of experience using SDL and C++. The point of that highly irrevelant story is that doing stuff simply to check off a requirement list isn't the best approach, but instead you should pick an interesting project and you will learn the skills as you go along.
stackoverflow.
http://stackoverflow.com/questions/1964 ... -gl-or-xna
I think it is far more important to do something that interests you and then research and implement it as much as possible, for example for years I had an interest in console emulation (as you may notice in the last thread I made on here) , so for my final year of university I got the rare opportunity to create anything I want, so clearly I went with emulation and despite literally knowing nothing about the creating such software in the beginning of the year, by the end of it I had one up and running near perfect and got a ton of experience using SDL and C++. The point of that highly irrevelant story is that doing stuff simply to check off a requirement list isn't the best approach, but instead you should pick an interesting project and you will learn the skills as you go along.