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Re: ETA on ch. 18

Posted: Sun Dec 19, 2010 6:58 pm
by dandymcgee
eatcomics wrote: and Peter....
Good luck with that.

Re: ETA on ch. 18

Posted: Sun Dec 19, 2010 8:56 pm
by eatcomics
dandymcgee wrote:
eatcomics wrote: and Peter....
Good luck with that.
I know :'(

Re: ETA on ch. 18

Posted: Tue Dec 21, 2010 8:01 pm
by Falco Girgis
eatcomics wrote:
dandymcgee wrote:
eatcomics wrote: and Peter....
Good luck with that.
I know :'(
Heh. Heh. Heh.

Re: ETA on ch. 18

Posted: Wed Dec 22, 2010 5:45 pm
by eatcomics
GyroVorbis wrote:
eatcomics wrote:
dandymcgee wrote:
eatcomics wrote: and Peter....
Good luck with that.
I know :'(
Heh. Heh. Heh.
I can interpret that two different ways... But I'll hold my tongue seeing as how it won't be long until I find the true meaning to these many heh's

Re: ETA on ch. 18

Posted: Mon Jan 03, 2011 8:29 pm
by eatcomics
My Christmas break is over... and still no vid! I feel cheated! I am preparing my lawyers for action, we shall storm walmart and demand that I get a free package of skittles! That way when you guys finally get this new episode out I have some skittles to eat whilst I watch.

Re: ETA on ch. 18

Posted: Sun Jan 09, 2011 9:21 pm
by XianForce
eatcomics wrote:My Christmas break is over... and still no vid! I feel cheated! I am preparing my lawyers for action, we shall storm walmart and demand that I get a free package of skittles! That way when you guys finally get this new episode out I have some skittles to eat whilst I watch.
Hahaha

Re: ETA on ch. 18

Posted: Mon Jan 10, 2011 1:08 am
by Falco Girgis
My Elysian Shadows Group Facebook Post wrote:Unfortunately the video has officially been slightly delayed. I got sick as hell from Christmas Eve until around New Years. While we all continued our development (and got a ton of awesome shit done), we couldn't actually do any filming (since I didn't think anybody would want to see my dying ass). Looking forward to getting back to directing, but I thought I owed the fans an explanation. KEEP ON DEVVING!
My Facebook Status wrote:Falco Girgis is staying up all night drinking coffee and coding... if the first day of school isn't canceled tomorrow, I'm skipping. Bullshit.
My Private Development Post wrote:Sooooo... today was supposed to be our first day back at school... but we're having the biggest snowstorm in my lifetime in Alabama... so school is most likely canceled the majority of the week!

Time to KICK. FUCKING. ASS!
Posts From Everybody Else in Private Development wrote:ANAL RAPE. TOP SECRET!
Any questions?

Re: ETA on ch. 18

Posted: Mon Jan 10, 2011 9:15 am
by GroundUpEngine
Seems legit ;)

Re: ETA on ch. 18

Posted: Tue Jan 11, 2011 1:01 am
by Trask
GyroVorbis wrote:
Any questions?
Yes, will any of this be on the test on Friday, Professor Vorbis?

Re: ETA on ch. 18

Posted: Tue Jan 11, 2011 8:34 pm
by eatcomics
My question. There's an ES facebook group?

Re: ETA on ch. 18

Posted: Tue Jan 11, 2011 8:51 pm
by Trask
eatcomics wrote:My question. There's an ES facebook group?
http://www.facebook.com/home.php?ref=lo ... 9214505592

Re: ETA on ch. 18

Posted: Wed Jan 12, 2011 6:37 am
by MrDeathNote
This may be too late but i'd like to see how how Falco has his engine projects set up for moving from mac to windows. Does he have 2 projects then just add in the new classes any time the proj changes or is there a simpler, more elegant solution?

Re: ETA on ch. 18

Posted: Wed Jan 12, 2011 7:39 am
by trufun202
MrDeathNote wrote:This may be too late but i'd like to see how how Falco has his engine projects set up for moving from mac to windows. Does he have 2 projects then just add in the new classes any time the proj changes or is there a simpler, more elegant solution?
I do believe that's the magic of LibGyro - consolidating and abstracting platform-specific methods into a single library such that the engine remains platform agnostic.

Re: ETA on ch. 18

Posted: Wed Jan 12, 2011 12:01 pm
by MrDeathNote
trufun202 wrote:
MrDeathNote wrote:This may be too late but i'd like to see how how Falco has his engine projects set up for moving from mac to windows. Does he have 2 projects then just add in the new classes any time the proj changes or is there a simpler, more elegant solution?
I do believe that's the magic of LibGyro - consolidating and abstracting platform-specific methods into a single library such that the engine remains platform agnostic.
Yea, i get the platform independant nature of libGyro. I probably didn't present my thought's clearly at all. What I meant was, does he have a separate project for xcode and visual studio etc? When he adds a class does he just add the class to both projects or is there a way to have the projects consolidated? So instead of having multiple versions of each class in separate projects just use one. Reading my last post back it's easy to see how you could misinterpret it :)

Re: ETA on ch. 18

Posted: Wed Jan 12, 2011 1:08 pm
by eatcomics
I'm assuming an SVN-esque setup, where when changes are made he sees them on all his PCs as well as the team's PCs