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Re: OpenGL Help
Posted: Mon Oct 25, 2010 9:58 am
by qpHalcy0n
It doesnt appear that you're actually binding the texture before you're submitting draw calls. It also does not appear that you've enabled blending. If in fact the image has a good alphamap in it then enabling blending and setting a good blend mode should work for ya.
Re: OpenGL Help
Posted: Mon Oct 25, 2010 10:30 pm
by RandomDever
How do I set A blend mode and what blend mode should I use?
Re: OpenGL Help
Posted: Mon Oct 25, 2010 10:49 pm
by qpHalcy0n
glEnable(GL_BLEND); // Enable alpha blending
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Will work for what you're doing....
Turn off blending or set it back when you're done rendering transparent faces.
Re: OpenGL Help
Posted: Tue Oct 26, 2010 2:08 am
by RandomDever