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Re: Byte-Me Games Development Thread
Posted: Thu Dec 23, 2010 12:50 pm
by GroundUpEngine
MrDeathNote wrote:N64vSNES wrote:
If all goes to plan then level designing should be pretty enjoyable. EQ's Editor/toolkit lets you drop npcs into the game aswell as items and even attach scripts ( well the scripts arn't done yet ) and it works really well. One thing I suggest is a idea we got from AIGD is to invoke the main engine and play through the level because its kinda tediouse to save the map move it to the engine's data folder and load it in.
Yea, i actually have that implemented now. I could never see the point of making an amazing editor with a multitude of features and then make it so cumbersome to test the level, it's a must have in my opinion.
Agreed, a very good feature to have! I have made this mistake and have been having to correct it recently, ugh
Re: Byte-Me Games Development Thread
Posted: Thu Dec 23, 2010 12:57 pm
by N64vSNES
Is it just me or with all these new projects popping up the forums are getting so much more exciting?!
Re: Byte-Me Games Development Thread
Posted: Sun Jan 30, 2011 6:14 am
by MrDeathNote
Ok guys so i thought i owed everyone an update. I've started recording devlopent log 2. It would be a hell of a lot easier if my brother would get off his ass and do some fucking work but it's not a perfect world :p. I thought i'd give you guys a list of things that will be coming up:
- A look at the re-design of the engine
- A look at the new component system
- Map editor additions
- Multi- platform library (O no he didn't!!)
- Top secret website(Shhhhhh don't tell anyone)
- Art? (We'll see how that goes lol)
I think it's a pretty comprehensive list, i have a lot giong on at the minute with work and stuff. We're pushing to hit a fairly unrealistic deadling
but that's pretty much par for the course in the software business. Thoughts, ideas, suggestions? If so, please keep them to yourself
. Only joking guys, let me know what you think...
Re: Byte-Me Games Development Thread
Posted: Sun Jan 30, 2011 8:14 am
by N64vSNES
MrDeathNote wrote:- A look at the re-design of the engine
Classy
MrDeathNote wrote:- A look at the new component system
Classier :D
MrDeathNote wrote:- Map editor additions
Superfanceyclassey
MrDeathNote wrote:- Multi- platform library (O no he didn't!!)
You stole that idea from me!
....I stole the idea from Gyro
MrDeathNote wrote:- Top secret website(Shhhhhh don't tell anyone)
I'm excited! :D
MrDeathNote wrote:- Art? (We'll see how that goes lol)
I feel your pain
Honestly though, I'm looking forward to it
Re: Byte-Me Games Development Thread
Posted: Sun Jan 30, 2011 1:01 pm
by EdBoon
If you are looking for an artist i can give you the name of a really talented guy. Hes tough to get booked though because so many people have jobs for him, heres a sample:
also looking forward to the dev video
Re: Byte-Me Games Development Thread
Posted: Sun Jan 30, 2011 1:11 pm
by MrDeathNote
EdBoon wrote:If you are looking for an artist i can give you the name of a really talented guy. Hes tough to get booked though because so many people have jobs for him, heres a sample:
also looking forward to the dev video
Lol i love his work!!!!! I think i've seen him around here before.
Re: Byte-Me Games Development Thread
Posted: Sun Jan 30, 2011 4:14 pm
by GroundUpEngine
MrDeathNote wrote:EdBoon wrote:If you are looking for an artist i can give you the name of a really talented guy. Hes tough to get booked though because so many people have jobs for him, heres a sample:
also looking forward to the dev video
Lol i love his work!!!!! I think i've seen him around here before.
!
Re: Byte-Me Games Development Thread
Posted: Sun Jan 30, 2011 6:46 pm
by dandymcgee
GroundUpEngine wrote:MrDeathNote wrote:EdBoon wrote:If you are looking for an artist i can give you the name of a really talented guy. Hes tough to get booked though because so many people have jobs for him, heres a sample:
Lol i love his work!!!!! I think i've seen him around here before.
!
Or, if you're really looking for quality art perhaps I could suggest someone a bit more qualified?
Click here to see the hidden message (It might contain spoilers)
Awesome update man.
Re: Byte-Me Games Development Thread
Posted: Mon Jan 31, 2011 2:30 am
by MrDeathNote
dandymcgee wrote:GroundUpEngine wrote:MrDeathNote wrote:EdBoon wrote:If you are looking for an artist i can give you the name of a really talented guy. Hes tough to get booked though because so many people have jobs for him, heres a sample:
Lol i love his work!!!!! I think i've seen him around here before.
!
Or, if you're really looking for quality art perhaps I could suggest someone a bit more qualified?
Click here to see the hidden message (It might contain spoilers)
Awesome update man.
Lol
! Cheers man!
Re: Byte-Me Games Development Thread
Posted: Sun Feb 20, 2011 1:23 pm
by MrDeathNote
Re: Byte-Me Games Development Thread
Posted: Sun Feb 20, 2011 1:38 pm
by eatcomics
YAY! I was wondering what you guys had been up to :D
Re: Byte-Me Games Development Thread
Posted: Sun Feb 20, 2011 2:01 pm
by k1net1k
yeah that first video seems to have lost audio halfway through
that editor looks pretty good
Re: Byte-Me Games Development Thread
Posted: Sun Feb 20, 2011 2:16 pm
by MrDeathNote
k1net1k wrote:yeah that first video seems to have lost audio halfway through
that editor looks pretty good
Yea i'm trying to fix it now. Shity video editing software
EDIT: Ok it should be ok now. I swear video editing will be the death of me
Re: Byte-Me Games Development Thread
Posted: Mon Feb 21, 2011 11:22 am
by MrDeathNote
I anyone is still having trouble with the audio let me know.
Re: Byte-Me Games Development Thread
Posted: Mon Feb 21, 2011 12:31 pm
by N64vSNES
That was epic!
Artist....Get to work! >:|