N64vSNES wrote:Not much to do with a tutorial but....
I've noticed with all people who use game maker. They don't pick up programming for a LOOOOONG time because they've already been exposed to game maker and it's simplicity draws them back whenever a issue arises.
So be careful eh? Too many side projects can be bad
Thank You iv been warned before, I almost used Game Maker for my game XD but then ppl were like "u noob!" :-P
I usually just work on my side projects before school or when I don't have much time to code (or I just need a break)
"Why did we say we were going to say we were going to change the world tomorrow yesterday? Maybe you can." - Myself
THe Floating Brain wrote:Its not a lack of results it is content of those results it is either A). It is not a good tutorial, B.) Some lib that I find needs a version of GM that I dont have
Does Game Maker 8 have natively supported networking capabilities, or have various people just hacked systems together themselves?
Yes it does natively support networking but I dont know how to use most of it.
I used game maker in my early days, and the inbuilt functions suck. There is a dll for Game Maker named 39dll, i suggest using that. But seriously its just winsock dumbed down into functions readable for the mass of illiterate "programmers" (if thats what you can call them). Learn XNA and use lidgren or C++ and use socket functions much more benefiting. But if you insist, use 39dll, there are tutorials on it ad its pretty easy so long as you actually know what you are dealing with.
Back in the old days, as the noob I was, I made a simple multiplayer game with Game maker. I really don't remember how it was done, but I can tell you, I had no problem searching for it on the net.
So I guess it's not that hard to find a tutorial or so, after all these years with people playing around with it.