So like, can anyone explain this to me? (OpenGL issue)
Moderator: Coders of Rage
Re: So like, can anyone explain this to me? (OpenGL issue)
Fixed it!
Turns out I had a mixture of: (yes a whole list)
-T-junction
-Texture bleeding
-Texture border problems with the atlas
-Transparency problems
Thanks for all of your help
- LeonBlade
- Chaos Rift Demigod
- Posts: 1314
- Joined: Thu Jan 22, 2009 12:22 am
- Current Project: Trying to make my first engine in C++ using OGL
- Favorite Gaming Platforms: PS3
- Programming Language of Choice: C++
- Location: Blossvale, NY
Re: So like, can anyone explain this to me? (OpenGL issue)
BeautifulN64vSNES wrote:
Fixed it!
Turns out I had a mixture of: (yes a whole list)
-T-junction
-Texture bleeding
-Texture border problems with the atlas
-Transparency problems
Thanks for all of your help
There's no place like ~/
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: So like, can anyone explain this to me? (OpenGL issue)
Indeed.LeonBlade wrote: Beautiful
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- EccentricDuck
- Chaos Rift Junior
- Posts: 305
- Joined: Sun Feb 21, 2010 11:18 pm
- Current Project: Isometric "2.5D" Airship Game
- Favorite Gaming Platforms: PS2, SNES, GBA, PC
- Programming Language of Choice: C#, Python, JScript
- Location: Edmonton, Alberta
Re: So like, can anyone explain this to me? (OpenGL issue)
Cool, thanks for the list. Makes a good thread to come back to (for anyone) if this issue pops up again in the future.