Re: How do YOU structure your game engine(s)?
Posted: Mon Sep 19, 2011 12:47 pm
I am taking the structure of "Game coding complete 3rd edition" as a basis and then doing a bit (which will turn to some major work, I guess
) of restructuring to implement the architecture described here:
http://t-machine.org/index.php/2007/09/ ... nt-part-1/
and finally trying to put Ogre3D and enet library into it. Maybe I'll never finish it, but the deving process will be fun, I guess.

http://t-machine.org/index.php/2007/09/ ... nt-part-1/
and finally trying to put Ogre3D and enet library into it. Maybe I'll never finish it, but the deving process will be fun, I guess.