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Re: What projects are you currently working on?
Posted: Tue Oct 20, 2009 8:34 pm
by Thel
Re: What projects are you currently working on?
Posted: Mon Oct 26, 2009 4:33 pm
by animangaman690
I currently have two projects going on right now that intertwine each other.
The first is an game development engine( 2D & 3D )
The second( which will use my engine) is a game for the FBLA Tournament( Right now I'm competing at state but there is a national level)
Re: What projects are you currently working on?
Posted: Fri Nov 06, 2009 4:27 am
by keithgarry
Good track, is it finished yet? Would <3 to hear more.
Re: What projects are you currently working on?
Posted: Fri Nov 06, 2009 8:47 am
by avansc
kinda just help someone out on a scripting lang idea and kinda liked it, so decided i'll do a project in my free time.. i'll try and document it best i can, maybe making a few slides and maybe videos showing some of the inner details. i know there are programs like yacc and bison and all that. but i will be making all the lexical and parsing stuff. partly because i want to and partly because i have no idea how thos work.
i have a version right now (that will be rewritten) that can do the following.
-create and manipulate variables
-ifs - nested works
-fors - nested works
-print - prints data to console, you can print a variable value by prepending it with a "@" sign
-println - same as above but with '\n'
-you can register a variable in C/++ with the scripting engine and access it in the script
-you can access variables created in the script in C
-datatypes include int, float, char*
what i want to add:
-main entry point for script
-switch statement
-functions that can have n parameters
-the ability to register a c function with the lang and call it in the script.
-the ability to call a specific script function in C
-the ability to register and manipulate complex data in the scripting engine. i.e register your class, and the script can read or manipulate that data member.
-try to make data completely type free.
any suggestions are welcome.
thx.
Re: What projects are you currently working on?
Posted: Fri Nov 06, 2009 5:35 pm
by eatcomics
Dang it avan... I'm working on a text rpg engine, and the idea is to make a scripting language that I can create the entire game in! So you're doing basically what I'm doing... Only your just calling it a scripting language, and I'm calling my an RPG scripting language... The only other difference is you have more done, and will probably actually do it, where as I do not, and probably will just leave it sitting...
Re: What projects are you currently working on?
Posted: Sat Nov 07, 2009 12:03 pm
by Milch
I'm working on a jump and run similar to megaman and this weekend my artist and I had to present our work on the open day at our school.
Here's a screenshot ;D
So please, keep me motivated and post your opinion about the screenshot ;D
Re: What projects are you currently working on?
Posted: Sat Nov 07, 2009 12:38 pm
by dandymcgee
Milch wrote:I'm working on a jump and run similar to megaman and this weekend my artist and I had to present our work on the open day at our school.
Here's a screenshot ;D
http://www.foopics.com/show/0b0a6fb2fb9973abe0f32b6f9e6d3d5e
So please, keep me motivated and post your opinion about the screenshot ;D
Screenshot looks awesome. Need more info, videos, code, features!!
Re: What projects are you currently working on?
Posted: Sat Nov 07, 2009 2:20 pm
by Milch
It's coded in C++ with SDL.
We're working on it since beginning of september and it goes pretty well for our first big SDL project.
The game is called "PureMan" and it is about a guy traveling in space and killing bad guys.
Unfortunately there is no real story planned. But who knows ;D
It will feature only singleplayer - BUT we are thinking about making an level editor for it.
At the moment there's only a crappy ingame level editor =/
There will be a trailer/video as soon as we finished one level and are happy with the result
So stay tuned ;D
Re: What projects are you currently working on?
Posted: Sun Nov 08, 2009 5:01 pm
by GroundUpEngine
Hi, names Hebz and I think the elysian shadows youtube series was great!
Project: 3D Engine w/2D MapEditor [one man project atmo
]
Platform: Windows atmo
Technologies: C++, OpenGL(for engine), Allegro(for map editor), GLSL(currently learning)
Tools: Dev-C++, Visual Studio 2008 Express, Paint.NET, Photoshop
First Game: Blockz [Simple 3D Platformer]
Description: [I'm lazy too, so I'll just copy/paste from the website -
http://GroundUpEngine.webs.com/]
GroundUpEngine is a 3D Game Engine that is currently being developed in C++/OpenGL wrapped with GLUT. There is also map editor prototype currently being made in C++/Allegro to improve the engines overall functionality and power.
The first use for this engine will be a simple 3D Platformer called 'Blockz', which will have 3 levels and a test model, through this the engine can evolve into supporting more practicle game features.
The GroundUpEngine supports -> Basic Lighting & Shading, Alpha Blending, Texture Mapping, Skybox's, Fog, Basic Linear Texture filtering, 1st person/3rd person view, 3D Bounding-box collision, (.MD2) model loading, (.HEB) model loading [my own format simular to (.OBJ)] Supports texture types -> BMP, JPEG, PCX and TGA.
First Engine Test /w teapot & hardcoded tiles ->
First MapEditor Tile Test ->
Simple Map Test for Blockz /w InGame Toolbar [map red from a text file] ->
Youtube ->
http://www.youtube.com/user/hebronsawyers
I'm looking for some new ideas atmo, but I make youtube vid when it gets better
Re: What projects are you currently working on?
Posted: Sun Nov 08, 2009 5:12 pm
by davidthefat
^^^^^^^^^^^^^^^
Looks good
Re: What projects are you currently working on?
Posted: Mon Nov 09, 2009 11:35 am
by avansc
starting.
Re: What projects are you currently working on?
Posted: Mon Nov 09, 2009 12:59 pm
by GroundUpEngine
I have a question, is my engine to early in development to add scripting like LUA?
Re: What projects are you currently working on?
Posted: Mon Nov 09, 2009 1:07 pm
by avansc
GroundUpEngine wrote:I have a question, is my engine to early in development to add scripting like LUA?
the earlier the better.
Re: What projects are you currently working on?
Posted: Mon Nov 09, 2009 1:25 pm
by GroundUpEngine
sweet thanks
have any links on how to use LUA with C++?
Re: What projects are you currently working on?
Posted: Mon Nov 09, 2009 1:28 pm
by Falco Girgis
avansc wrote:GroundUpEngine wrote:I have a question, is my engine to early in development to add scripting like LUA?
the earlier the better.
I disagree. Lua is completely dependent on functions provided by the engine. If your functions/scripting interface has to be changed, you can fuck up your entire implementation and make all previous lua scripts invalid.
Your engine should be done to a point that the framework is solid. If you're still rewriting major things, you're going to have to change huge amounts of Lua bindings to accommodate. You will essentially be working backwards. Yet another thing that plagued our first engine.