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Re: The Official Golvellius Thread

Posted: Fri Apr 10, 2009 3:29 pm
by MarauderIIC
cypher1554R wrote:Don't worry about them tho.. I talked to them and they all agreed it was fine if I leave the team.
It wasn't too much of a shock, cause they didn't really like my stuff anyway, soo..
Say what?

Re: The Official Golvellius Thread

Posted: Fri Apr 10, 2009 4:07 pm
by Falco Girgis
MarauderIIC wrote:
cypher1554R wrote:Don't worry about them tho.. I talked to them and they all agreed it was fine if I leave the team.
It wasn't too much of a shock, cause they didn't really like my stuff anyway, soo..
Say what?
What the fuck are you talking about? You haven't said shit to a single one of us, and you haven't been present for the last several months when everybody BUT you was working their ass off.

Re: The Official Golvellius Thread

Posted: Fri Apr 10, 2009 5:07 pm
by trufun202
GyroVorbis wrote:
MarauderIIC wrote:
cypher1554R wrote:Don't worry about them tho.. I talked to them and they all agreed it was fine if I leave the team.
It wasn't too much of a shock, cause they didn't really like my stuff anyway, soo..
Say what?
What the fuck are you talking about? You haven't said shit to a single one of us, and you haven't been present for the last several months when everybody BUT you was working their ass off.
For my protection, I would just like to reiterate my statement.
trufun202 wrote:the last thing I would ever want to do is take away from the ES team... Believe me, Elysian Shadows is the inspiration that has kept me working on Golvellius. Without the ES team, I'm sure I would have gotten bored and moved onto other soon-to-be-abandoned projects. :P
I could/would never take resources away from the ES team, without their consent. ;)

Re: The Official Golvellius Thread

Posted: Fri Apr 10, 2009 7:22 pm
by wtetzner
GyroVorbis wrote:
MarauderIIC wrote:
cypher1554R wrote:Don't worry about them tho.. I talked to them and they all agreed it was fine if I leave the team.
It wasn't too much of a shock, cause they didn't really like my stuff anyway, soo..
Say what?
What the fuck are you talking about? You haven't said shit to a single one of us, and you haven't been present for the last several months when everybody BUT you was working their ass off.
I think you missed the spoiler that said ":shock2: WOOOOOT!!?? :lol: Can you imagine that?"

Re: The Official Golvellius Thread

Posted: Fri Apr 10, 2009 8:25 pm
by MarauderIIC
Misread the intention of that spoiler :P

Re: The Official Golvellius Thread

Posted: Fri Apr 10, 2009 11:29 pm
by Falco Girgis
No. The spoiler doesn't say "just kidding."

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 9:49 am
by cypher1554R
GyroVorbis wrote:No. The spoiler doesn't say "just kidding."
Yes it does! :lol: In translation.

That was hilarious!
The way you guys took me seriosly..! :lol:

It was worth it.
We got info on Falco's tolerance level.
GyroVorbis wrote:What the fuck are you talking about? You haven't said shit to a single one of us, and you haven't been present for the last several months when everybody BUT you was working their ass off.
1 month and 22 days, Falco.
That's how long I've been without my own pc.
I see you understand that.. clearly.

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 9:59 am
by trufun202
Yep, hilarious...bravo. And hey, I'm so glad you chose to use my project for your little scheme. I appreciate that.

</sarcasm>

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 10:01 am
by cypher1554R
You were supposed to understand the spoiler. :|

edit: I added a few colors to your thread. you're welcome.

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 10:47 am
by Falco Girgis
The only colors that you have added to Trufun's thread are brown and green--the colors of a gigantic pile of your blatant bullshit.

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 3:36 pm
by cypher1554R
GyroVorbis wrote:The only colors that you have added to Trufun's thread are brown and green--the colors of a gigantic pile of your blatant bullshit.
No, that was you..

I made a little joke, and you raised a tower of dusting shit.

I guess that's what makes you popular with the kids.. ;)

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 3:45 pm
by JS Lemming
Unless there is some back story to this, it was completely obvious that cypher was joking.

Re: The Official Golvellius Thread

Posted: Sat Apr 11, 2009 8:42 pm
by OrinCreed
Trufun. Your Vortella model looks pretty good. I haven't played this game before but you came up with a cool interpitation of the sprite work. I noticed you have a little bit of texture pull on your UV space [the tentacles on its head] but it's nothing major. I still have problems with that myself. The scales look great, how exactly did you go about making them?

Re: The Official Golvellius Thread

Posted: Sun Apr 12, 2009 10:31 am
by trufun202
OrinCreed wrote:Trufun. Your Vortella model looks pretty good. I haven't played this game before but you came up with a cool interpitation of the sprite work. I noticed you have a little bit of texture pull on your UV space [the tentacles on its head] but it's nothing major. I still have problems with that myself. The scales look great, how exactly did you go about making them?
Thanks Orin, I use the following apps for my models:

1. Milkshape 3D - 3D modeling
2. Unwrap 3D - UV Mapping (which yes, I kinda suck at...getting it perfect takes way too much patience) ;)
3. CharacterFX - Rigging and animation
4. FragMOTION - Animation Labeling and Export to Ogre XML

Here's a clip I put together about the process:


Re: The Official Golvellius Thread

Posted: Sun Apr 12, 2009 12:38 pm
by Falco Girgis
Hey, Trufun. I'm very interested in talking NPC AI concepts with you like we did with Lua textbox stuff (which I still haven't implemented. Can you show me where we discussed it? I had everything figured out, but now I can't remember, ROFL).

Are your friendly NPCs going to be walking around? I'm sure this is mostly for enemies. So how is it going to work? Are they going to have their own heartbeat in Lua? Actually, how do your snakes work? Is that hardcoded into your engine?