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Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 10:50 am
by M_D_K
Ginto8 wrote:
Arce wrote:Wow, I just realized how much we actually have to show off in chapter 16...

There's quite a bit coming. ;)
Your L's are L's, your J's are J's... New keyboard? :mrgreen:
Wow I didn't even notice.

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 10:52 am
by Arce
HAHAH! No, sorry, that's 7ust means I'm not in a hurry and am using oncreen keyboard, or am copy-pasting 1etters. Since I was making a forma1 announcement, I thought I may as we11 make it 1ook decent. XD

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 10:54 am
by M_D_K
Tricked again...damn :(

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 12:12 pm
by Falco Girgis
Of course he means on the engine side of things--considering that Marauder and I were up at like 3AM working.

...As far as I am aware, Marcel hasn't done shit to the editor this week.

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 1:29 pm
by MarauderIIC
GyroVorbis wrote:Of course he means on the engine side of things--considering that Marauder and I were up at like 3AM working.
Stupid trig and zoom multipliers.

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 1:32 pm
by Falco Girgis
^ This man is hardcore to the max0r.
Alex: if it's 0.95, i need +1
0.90, i need +2
1-0.95 = 0.05
1-0.90 = 0.90
er
0.10
0.05 / 0.05 = 1
0.10 / 0.05 = 2
i guess i had it right
why didnt it seem rightg
it's not adding the right amt
1 - 0.95 = 0.05
oh
i typed *
yep that works, at least at angle zero
now why does endx shrink...
when i zoom out..


Falco: jeez. =/
That's a pain in the ass.


Alex: probably same sort of reason
obviously i broke your original thing
because i dont think that endx used to shrink
did it?
hm. startx+16 was all the eqn was
and startx was...
cam/32
now initialx is cam/32


Falco: startx should have been +21


Alex: and startx is initialx - xadd


Falco: y was 16


Alex: oh right. just a typo in gtralk there


Falco: gotcha.


Alex: xadd is...
well, it was just...


Falco: Nah, it never shrank before.
oh, wait.


Alex: abs(cos(angle * pi/180))


Falco: as you zoomed out?

Alex: going to measure tile by tile at 45 degrees
sometime later.


Falco: root 45, right?
pythagorean theorem.
That's the length of the diagonal of a tile.


Alex: duh, right.
and the screen fits what, 20 x 15?


Falco: right.


Alex: 25 the long way
brb
so if 25 is the long way at 45 degrees zoom 2...
*zoom 1
then...


Falco: aaaaah.
I see what you're doing.
THAT makes sense.


Alex: something like
double xMax = 25.0 * zoomPerTile * cos(radians);
double yMax = 25.0 * zoomPerTile * sin(radians);
right?


Falco: I think so.


Sent at 11:47 PM on Friday
Alex: so if cos(45) = 25
hm
then cos of 0 is?


Sent at 11:52 PM on Friday
Alex: 0 degrees gives 20 tiles wide
0 degrees gives 15 tiles high
45 degrees gives 25 tiles both ways
trig = ?
something simplified might work
10 * sin(radians) + 15
5 * cos(radians) + 20
no
25 - 5 * cos(radians)
abs()
er, no. that's 90 degrees.


Sent at 11:59 PM on Friday
Falco: Sorry, folding laundry.
any luck?


Alex: sort of
but not really
And there's muuuuuuuch more where that came from.

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 1:33 pm
by MarauderIIC
You forgot the part where I wrote "I'm just going to think this out on the right hand side of your screen" :)

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 1:46 pm
by Trask
lol, I liked that... Alex is laying down all this shit, there's silence, he keeps going and Falco out of nowhere, "Sorry folding Laundary" Go Alex! :bow:

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 2:09 pm
by M_D_K
:lol:
Its like "back. got food" but he never brings any for me :(

Re: Adventures in Game Development

Posted: Sat Jan 31, 2009 4:17 pm
by Falco Girgis
I was working on my own... secret stuff.

I got a lot done last night too.

Re: Adventures in Game Development

Posted: Sun Feb 01, 2009 4:51 am
by Chaos Clown
GyroVorbis wrote:I was working on my own... secret stuff.

I got a lot done last night too.
Yeah... All of his shirts are now stored in order of political incorrectess. :lol:

Re: Adventures in Game Development

Posted: Sun Feb 01, 2009 12:36 pm
by Arce
For those of you who didn't hear, we're re releasing video(s) at midnight tonight. (our hillbilly time)

Re: Adventures in Game Development

Posted: Sun Feb 01, 2009 12:51 pm
by M_D_K
Arce wrote:For those of you who didn't hear, we're re releasing video(s) at midnight tonight. (out hillbilly time)
fix'd

Re: Adventures in Game Development

Posted: Sun Feb 01, 2009 1:15 pm
by Trask
Schweet... I rewatched the series in the past couple of days, I'm ready for new. :D

Re: Adventures in Game Development

Posted: Sun Feb 01, 2009 2:03 pm
by eatcomics
Falco jumped off his roof! :lol: he wants his money :mrgreen: