Page 15 of 17

Re: The Official Golvellius Thread

Posted: Tue Apr 28, 2009 7:31 pm
by eatcomics
trufun202 wrote:Thanks everybody! :bow:

Yeah, sorry, the type is jacked up in the coding portion. I tried recording at different resolutions and window sizes, but that was about as good as I could get it. One of these days I'm gonna buy a bigger harddrive so I can start making higher res movies. Right now its only 20gig, total. So after everything else, I have about 1 gig to play with. :shock:

In other news, last night, I completely dismantled my NES to clean it and play some Megaman 2, and NOT on an emulator. And it worked, woot!
You can get a nice SATA drive pretty cheap no???

Re: The Official Golvellius Thread

Posted: Tue Apr 28, 2009 10:27 pm
by wtetzner
eatcomics wrote:
trufun202 wrote:Thanks everybody! :bow:

Yeah, sorry, the type is jacked up in the coding portion. I tried recording at different resolutions and window sizes, but that was about as good as I could get it. One of these days I'm gonna buy a bigger harddrive so I can start making higher res movies. Right now its only 20gig, total. So after everything else, I have about 1 gig to play with. :shock:

In other news, last night, I completely dismantled my NES to clean it and play some Megaman 2, and NOT on an emulator. And it worked, woot!
You can get a nice SATA drive pretty cheap no???
You can get a terabyte drive for under $100: http://www.newegg.com/Product/ProductLi ... rder=PRICE

Re: The Official Golvellius Thread

Posted: Fri May 08, 2009 10:34 pm
by trufun202
This week, Konami announced that they're working on a remake of the SNES game TMNT: Turtles in Time for XBLA. I'm a fan of the original, so I'm definitely going to give it a shot on the 360.

Anyways, why is that information significant to the Official Golvellius Thread?

Well...the new Turtles in Time features all-new 3D graphics and some enhanced gameplay - but best of all, they are using THE ORIGINAL MUSIC!

Sound familiar!? Ever since my boss battle video, a lot people thought I was crazy for using the original 8-bit sound and music in Golvellius 3D. But, it's really grown on me, and all 8 bits are here to stay!

If this becomes the next trend in gaming remakes, I deserve some damn credit! :lol:

Re: The Official Golvellius Thread

Posted: Sat May 09, 2009 1:56 am
by MarauderIIC
QUICK FILE A PATENT! "3d graphics original 8-bit music game remakes"

Re: The Official Golvellius Thread

Posted: Sat May 09, 2009 11:24 am
by eatcomics
MarauderIIC wrote:QUICK FILE A PATENT! "3d graphics original 8-bit music game remakes"
Get on it right now!!!!!!!!!!!!!

Re: The Official Golvellius Thread

Posted: Sun May 10, 2009 3:23 pm
by MadPumpkin
my favorite kind of music is Hardstyle-Tech so i made a Harstyle tech version of Tetris for mine and my friends retro Tetris game lol
instead of a dum dum dum its like.... BOOM BOOM BOOM!!
lol
if anybodys interested in making some REALLY nice beats buy FruityLoopsStudio ( no need for the FULL version just buy the 100$ one )
~~~~~
I love you, Angerfist, Neophyte, Komprex. :worship:
rest in peace Catscan, MercurystAr, starknaked&Hungry. :worship:

Re: The Official Golvellius Thread

Posted: Fri Jun 12, 2009 2:53 pm
by trufun202
I don't wanna give too much away for my next video, but I think I've decided on an approach for building scenes in Golvellius 3D. I've been struggling, because I like the use of Lua to script out things like quests and dialogue - and I like the use of XML to build the map. However, this gets cumbersome because you have content in two places, and that could turn out to be a maintenance nightmare.

Sooo...why not combine them?

Essentially the XML will contain all of the information about the objects and npcs in the world, including any lua scripts that will be invoked when interacting with the player.

For example:

Code: Select all

<scene>
     <objects>
          <object name="house" mesh="house.mesh" x="100" y="100" z="100" rotation="45"/>
          <object name="wagon" mesh="wagon.mesh" x="200" y="100" z="200" rotation="0">
               <script command="OnUse">
                    player = GetPlayer()
                    if player:HasItem("wheel") then
                         ShowTextBox("You fixed the wagon!  You get a treat!")
                         player:AddItem("treat")
                    else
                         ShowTextBox("Looks like this wagon is missing a wheel...")
                    end
               </script>
          </object>
     </objects>
     <npcs>
          <npc name="Old Woman" mesh="oldwoman.mesh" x="250" y="100" z="250" rotation="180">
               <script command="OnTalk">
                    convo = StartConversation("Old Woman", "If all else fails, use fire.")
                    convo:Show()
               </script>
          </npc>
          <npc name="Rio" mesh="rio.mesh" x="350" y="100" z="350" rotation="30">
               <script command="OnTalk">
                    convo = StartConversation("Rio", "Rio's the name, tig ol' bitties is the game!")
                    convo:Show()
               </script>
          </npc>
     </npcs>
</scene>
Any thoughts?

I haven't tried to implement this yet, but in theory it should be pretty slick. I guess we'll see!

Re: The Official Golvellius Thread

Posted: Fri Jun 12, 2009 3:17 pm
by MarauderIIC
You can't reuse the lua at all with that approach, though. Something you might consider when it comes to filler npc dialogue, for instance. And it makes your XML file harder to maintain, I would think. I would have put the appropriate lua filename in the xml file, personally. We just moved item descriptions outside of our item file for reasons like this (description/conversation format was ugly & the reuse issue).

Re: The Official Golvellius Thread

Posted: Fri Jun 12, 2009 3:48 pm
by trufun202
MarauderIIC wrote:You can't reuse the lua at all with that approach, though. Something you might consider when it comes to filler npc dialogue, for instance. And it makes your XML file harder to maintain, I would think. I would have put the appropriate lua filename in the xml file, personally. We just moved item descriptions outside of our item file for reasons like this (description/conversation format was ugly & the reuse issue).
That's a good point. There's another piece to this, which I'm saving for the video, but regardless, I might be best to reference a separate lua file rather than having the script inline.

Re: The Official Golvellius Thread

Posted: Fri Jun 12, 2009 7:25 pm
by teamtwentythree
For what its worth I'm doing the same for my game. All of the data is in XML, with references to script files as necessary. The stuff that can be modified in the mod editor (XML) versus the stuff that really is modified seperately (Scripts, although I may provide a simple IDE in the editor as python makes that fairly easy).

Re: The Official Golvellius Thread

Posted: Thu Jul 09, 2009 8:16 am
by derbon
eek. hi, id letchya know that youve inspired me to play Golvellius so much that i want to get a SMS and Golvellius 1 and 2,

i also think you shud change the title to " :bow: Golvellius :bow: : Crimson fountain". scarlet sounds too corny and "non-catchy" (in my opinion)

Re: The Official Golvellius Thread

Posted: Thu Jul 09, 2009 10:53 am
by trufun202
derbon wrote:eek. hi, id letchya know that youve inspired me to play Golvellius so much that i want to get a SMS and Golvellius 1 and 2,

i also think you shud change the title to " :bow: Golvellius :bow: : Crimson fountain". scarlet sounds too corny and "non-catchy" (in my opinion)
Thanks man, I appreciate the feedback. Golvellius 2 isn't available on the SMS, but you can download the MSX rom.

The title is still up in the air, but I've been calling it "Golvellius 3D" for a while now and it's starting to stick. I'm still a fan of "Scarlet Fountain" tho ;)

Re: The Official Golvellius Thread

Posted: Sat Jul 11, 2009 7:50 pm
by derbon
trufun202 wrote:
derbon wrote:eek. hi, id letchya know that youve inspired me to play Golvellius so much that i want to get a SMS and Golvellius 1 and 2,

i also think you shud change the title to " :bow: Golvellius :bow: : Crimson fountain". scarlet sounds too corny and "non-catchy" (in my opinion)
Thanks man, I appreciate the feedback. Golvellius 2 isn't available on the SMS, but you can download the MSX rom.
no golvellius 2 on sms, SHNITZEL!!!!!!, that's bad, really bad, *sniffle* i was looking forward golvellius 2, BUT HEY, i can always play SHINOBI and SMURFS

maybe instead of golvellius 2 ill get the orignal zelda for the NES.

i thought the bop n pop 360 kelises(probably spelled it wrong) was so funny.

i can't wait until you finish Golvellius 3D so then i can, like, play it

Re: The Official Golvellius Thread

Posted: Sun Jul 12, 2009 4:13 am
by K-Bal
derbon wrote: SHNITZEL!!!!!!
Are you making fun of us Germans? :lol: You could at least spell it right: Schnitzel.

Re: The Official Golvellius Thread

Posted: Sun Jul 12, 2009 4:49 am
by Netwatcher
K-Bal wrote:
derbon wrote: SHNITZEL!!!!!!
Are you making fun of us Germans? :lol: You could at least spell it right: Schnitzel.
Scheise(did I spell it right?)... you made me hungry....