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mv2112 wrote:Ginto8's method works, i'm now using it for my map file format
And also, great work, the editor looks awesome! I too am also making a map editor with Qt...
His method? I already have a binary map system in place, I don't plan on changing it.
And thank you, there's gonna be a big update soon in a few days.
mv2112 wrote:Ginto8's method works, i'm now using it for my map file format
And also, great work, the editor looks awesome! I too am also making a map editor with Qt...
His method? I already have a binary map system in place, I don't plan on changing it.
And thank you, there's gonna be a big update soon in a few days.
not to be a douche, but you asked how you could add fields to it (specifically strings), and I told you. I'm not saying it's a bad thing you already have it done, but you did ask.
Anyway, looking forward to the update!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
mv2112 wrote:Ginto8's method works, i'm now using it for my map file format
And also, great work, the editor looks awesome! I too am also making a map editor with Qt...
His method? I already have a binary map system in place, I don't plan on changing it.
And thank you, there's gonna be a big update soon in a few days.
not to be a douche, but you asked how you could add fields to it (specifically strings), and I told you. I'm not saying it's a bad thing you already have it done, but you did ask.
Anyway, looking forward to the update!
OH! Dude, I'm so sorry I didn't even notice that's what he was talking about
I'm very sorry man, thank you so much for posting your method! I thought he was refering to you having your own map saving system to use, haha, I'm sure I was tired when I posted that.
Thank you again so much Ginto, and sorry for misinterpreting what was said.
I'll be going home today and I'll finish up a few bugs and make a video as soon as I get something solid going.
mv2112 wrote:Ginto8's method works, i'm now using it for my map file format
And also, great work, the editor looks awesome! I too am also making a map editor with Qt...
His method? I already have a binary map system in place, I don't plan on changing it.
And thank you, there's gonna be a big update soon in a few days.
not to be a douche, but you asked how you could add fields to it (specifically strings), and I told you. I'm not saying it's a bad thing you already have it done, but you did ask.
Anyway, looking forward to the update!
OH! Dude, I'm so sorry I didn't even notice that's what he was talking about
I'm very sorry man, thank you so much for posting your method! I thought he was refering to you having your own map saving system to use, haha, I'm sure I was tired when I posted that.
Thank you again so much Ginto, and sorry for misinterpreting what was said.
I'll be going home today and I'll finish up a few bugs and make a video as soon as I get something solid going.
lol it's okay. I'm glad it helped. I'll be looking forward to the vid!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
dandymcgee wrote:A few minor bugs, sure, but it's starting to come along quite nicely. Great work Leon.
Thank you, I'm most happy about the multiple tile selection.
I'll be posting about some of my bugs here, hopefully someone in here will know what the hell is wrong /:
Theres a few bugs but you could fix no prob, but ye really cool new features dawg really easy to use interface, QT ftw!!
Does the Editor invoke the Engine to play level?
GroundUpEngine wrote:Great stuff man, liked and favourited!
Theres a few bugs but you could fix no prob, but ye really cool new features dawg really easy to use interface, QT ftw!!
Does the Editor invoke the Engine to play level?
When you click "Run Map" it runs whatever map you have open.
And yeah some of these bugs I've been looking at for a while though... lots of stuff with textures fucking up ):
I see you're using Qt as your IDE, that's what a lot of us are doing, on the moosader forums we've pretty much decided its one of the best IDEs out there
eatcomics wrote:I see you're using Qt as your IDE, that's what a lot of us are doing, on the moosader forums we've pretty much decided its one of the best IDEs out there
Yeah I like Qt for GUI, I still use Xcode for my Engine, but I think I'll switch to Qt as well.
Nice job with the update man, looks like your making good progress. I'm writing my editor in Qt at the min with OpenGL, hopefully i'll have a video up soon. You said your having problems with multiple textures in the tilesheet, that's weird. I had a bit of a problem with it myself a while ago but it turned out it was just a stupid mistake.
Something is horribly wrong with my Entity movement...
I've fucked around with it multiple times, and yet to find something that WORKS.
Please, if anyone has any good tile/grid based movement tutorials out there, let me know.
If you'd like to see what my code looks like for it, let me know.
I'm starting to get there, but I feel like I should just start from scratch on it...