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Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 01, 2010 7:32 am
by GroundUpEngine
eatcomics wrote:starting from scratch is usually the way to go in these situations, would probably take a lot less time
Agreed

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Mon Sep 13, 2010 8:36 pm
by LeonBlade
Well, since no where in the world seems to have any sort of reference on how to do the movement I want to do, I started tackling it myself.
It works 100% exactly how I want to movement wise, now I just need to fix how the buttons react to give a more fluid feel when pressing them, and give it the best feeling in moving the character.

Then collision fucks up too, but I can fix that.

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Mon Sep 13, 2010 9:13 pm
by dandymcgee
LeonBlade wrote:Well, since no where in the world seems to have any sort of reference on how to do the movement I want to do, I started tackling it myself.
It works 100% exactly how I want to movement wise, now I just need to fix how the buttons react to give a more fluid feel when pressing them, and give it the best feeling in moving the character.

Then collision fucks up too, but I can fix that.
There comes a point when it seems there no longer exists a tutorial to suit your needs. When you find yourself here, you're standing on the line between someone who can read and alter code, and someone who is a true programmer. All there is left to do is to take that final step into the abyss that is the world of creating your own ideas and implementations.

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Tue Sep 14, 2010 8:49 am
by GroundUpEngine
dandymcgee wrote:
LeonBlade wrote:Well, since no where in the world seems to have any sort of reference on how to do the movement I want to do, I started tackling it myself.
It works 100% exactly how I want to movement wise, now I just need to fix how the buttons react to give a more fluid feel when pressing them, and give it the best feeling in moving the character.

Then collision fucks up too, but I can fix that.
There comes a point when it seems there no longer exists a tutorial to suit your needs. When you find yourself here, you're standing on the line between someone who can read and alter code, and someone who is a true programmer. All there is left to do is to take that final step into the abyss that is the world of creating your own ideas and implementations.
Thats deep

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 5:56 am
by LeonBlade
GroundUpEngine wrote:
dandymcgee wrote:
LeonBlade wrote:Well, since no where in the world seems to have any sort of reference on how to do the movement I want to do, I started tackling it myself.
It works 100% exactly how I want to movement wise, now I just need to fix how the buttons react to give a more fluid feel when pressing them, and give it the best feeling in moving the character.

Then collision fucks up too, but I can fix that.
There comes a point when it seems there no longer exists a tutorial to suit your needs. When you find yourself here, you're standing on the line between someone who can read and alter code, and someone who is a true programmer. All there is left to do is to take that final step into the abyss that is the world of creating your own ideas and implementations.
Thats deep
Yes it was, thank you very much dandymcgee.
Here is what was the latest in my updates...

Click here to watch in a new page.

And...

Click here to watch in a new page.

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 6:55 am
by K-Bal
It's Necrophagist! Bear with the non-death-metal-viewers, dude ;)

Nice update!

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 10:57 am
by GroundUpEngine
Sexy update bro! ;)

props++

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 12:05 pm
by dandymcgee
GroundUpEngine wrote:Sexy update bro! ;)

props++
^this. Collision is a wonderful thing.

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 5:43 pm
by LeonBlade
K-Bal wrote:It's Necrophagist! Bear with the non-death-metal-viewers, dude ;)

Nice update!
Necrophagist is awesome! :) Thanks man!
GroundUpEngine wrote:Sexy update bro! ;)

props++
Thanks a lot man.
dandymcgee wrote:
GroundUpEngine wrote:Sexy update bro! ;)

props++
^this. Collision is a wonderful thing.
Yes it is man, it's a huge step in the right direction for me.
With this down, a huge chunk of the engine is taken care of.
Now is when I polish what I have, and then I can expand deeper into the really fun stuff!

Unfortunately though, I still have some Toolkit bugs, but once those are taken care of, it's gonna get epic up in this shit.
The next course of action is to get Lua back in the Engine, and get some NPCs and stuff moving around and doing shit.
With text already in the engine now (shitty font aside ;)) I can focus on getting pop-up text boxes like in the old FF style.

Next I'll tackle the toolkit, and after that I'll put down a list of what I'm gonna be doing next in the engine.

Thanks everyone for your support, you've been a big help to get this far, even if it's not that big of an update, this is my first game engine.

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 7:25 pm
by WSPSNIPER
K-Bal wrote:It's Necrophagist! Bear with the non-death-metal-viewers, dude ;)

Nice update!
i use to listen to Necrophagist, still do a bit. if you're into this music try Chelsea Grin, they are not as technical but i love them!

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 8:46 pm
by eatcomics
:O shweet... makes me wanna get off my ass and work on something...

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 9:06 pm
by epicasian
eatcomics wrote::O shweet... makes me wanna get off my ass and work on something...
Dreamcast Dev with meh? :mrgreen:

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 10:30 pm
by eatcomics
epicasian wrote:
eatcomics wrote::O shweet... makes me wanna get off my ass and work on something...
Dreamcast Dev with meh? :mrgreen:
not tonight I'm going to bed, but that's what I'd love to do this weekend :D SO BE ON TINYCHAT THIS WEEKEND lol

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Wed Sep 15, 2010 10:40 pm
by epicasian
eatcomics wrote:
epicasian wrote:
eatcomics wrote::O shweet... makes me wanna get off my ass and work on something...
Dreamcast Dev with meh? :mrgreen:
not tonight I'm going to bed, but that's what I'd love to do this weekend :D SO BE ON TINYCHAT THIS WEEKEND lol
Yeah, I'm doing some homework now, then heading to bed. But, I shall be on teh tinychatz0rz:DDD


Oh, and Leon, sorry for the threadjack :D

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Posted: Thu Sep 16, 2010 12:12 am
by LeonBlade
epicasian wrote:
eatcomics wrote:
epicasian wrote:
eatcomics wrote::O shweet... makes me wanna get off my ass and work on something...
Dreamcast Dev with meh? :mrgreen:
not tonight I'm going to bed, but that's what I'd love to do this weekend :D SO BE ON TINYCHAT THIS WEEKEND lol
Yeah, I'm doing some homework now, then heading to bed. But, I shall be on teh tinychatz0rz:DDD


Oh, and Leon, sorry for the threadjack :D
No problem man, I don't mind.
This thread is open for everyone.