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Re: What projects are you currently working on?

Posted: Fri May 07, 2010 11:28 am
by GroundUpEngine
Radik782 wrote:Right now I'm working on a tile based level editor, I put up my first dev blog on YT, but I've had to split it into two parts.
The first part is a run down on why I'm replacing my old editor and the features of my new one, and the second part is a little look under the hood and some general advice to beginners which may or may not be terrible. :S





The editor is intended to create maps to be used in multiple games, and as such I have decided to not include any significant kind of game specific logic (collisions, etc). It's just about the rendering!
Individual game editors utilising these maps come next hopefully. ;)
Liked, Favorited, Subscribed. An awesome Editor fo sheezy! :)

Re: What projects are you currently working on?

Posted: Fri May 07, 2010 6:18 pm
by Radik782
short wrote:Radik, your editor looks REALLY good! I'm down with the video as well :)
GroundUpEngine wrote:Liked, Favorited, Subscribed. An awesome Editor fo sheezy! :)
Thanks! :)
I'm going to spend a bit of time soon experimenting with the video editor I'm using (kdenlive), so hopefully future vids will be a little better made as well!

Re: What projects are you currently working on?

Posted: Fri May 07, 2010 6:53 pm
by XianForce
Radik782 wrote:
Thanks! :)
I'm going to spend a bit of time soon experimenting with the video editor I'm using (kdenlive), so hopefully future vids will be a little better made as well!

Subbed =D

Re: What projects are you currently working on?

Posted: Tue May 11, 2010 8:46 am
by zeid
So I have assignment work that's eating my time. That said at least it's good assignment work.
Here's a screenshot of the part I quickly put together last night. It reads in and generates a height map from a .bmp file. I still have to add a detail texture and standard texture and perhaps some optimising techniques for bonus marks.
Image
All geometry is being stored in VBO's. This is amongst the simplest part of the assignment. The rest of the assignment is;
* Adding 3d sound using openAL (which I have done before so shouldn't be a problem).
* Using a geometry shader to adjust the level of detail of objects with displacement maps depending on their distance to the viewer.
* Loading Quake 3 level files and use a BSP (Binary space partition) tree to optimise rendering.
as well as some little extra's so that the tutor can easily see whats going on.
This is one of my favourite units I have had in uni so far seeing as we get to do a lot of fun 3d oriented things.

Re: What projects are you currently working on?

Posted: Tue May 11, 2010 11:38 am
by GroundUpEngine
zeid wrote:So I have assignment work that's eating my time. That said at least it's good assignment work.
Here's a screenshot of the part I quickly put together last night. It reads in and generates a height map from a .bmp file. I still have to add a detail texture and standard texture and perhaps some optimising techniques for bonus marks.
Image
All geometry is being stored in VBO's. This is amongst the simplest part of the assignment. The rest of the assignment is;
* Adding 3d sound using openAL (which I have done before so shouldn't be a problem).
* Using a geometry shader to adjust the level of detail of objects with displacement maps depending on their distance to the viewer.
* Loading Quake 3 level files and use a BSP (Binary space partition) tree to optimise rendering.
as well as some little extra's so that the tutor can easily see whats going on.
This is one of my favourite units I have had in uni so far seeing as we get to do a lot of fun 3d oriented things.
Damn! That sounds awesome, very cool assignment! :)

Re: What projects are you currently working on?

Posted: Tue May 11, 2010 1:32 pm
by MrDeathNote
GroundUpEngine wrote:
zeid wrote:So I have assignment work that's eating my time. That said at least it's good assignment work.
Here's a screenshot of the part I quickly put together last night. It reads in and generates a height map from a .bmp file. I still have to add a detail texture and standard texture and perhaps some optimising techniques for bonus marks.
Image
All geometry is being stored in VBO's. This is amongst the simplest part of the assignment. The rest of the assignment is;
* Adding 3d sound using openAL (which I have done before so shouldn't be a problem).
* Using a geometry shader to adjust the level of detail of objects with displacement maps depending on their distance to the viewer.
* Loading Quake 3 level files and use a BSP (Binary space partition) tree to optimise rendering.
as well as some little extra's so that the tutor can easily see whats going on.
This is one of my favourite units I have had in uni so far seeing as we get to do a lot of fun 3d oriented things.
Damn! That sounds awesome, very cool assignment! :)
Ditto, sounds like fun to me!!

Re: What projects are you currently working on?

Posted: Thu May 13, 2010 4:47 am
by Scrye
5/13/2010, 4:44 AM:


About 3-4 hours ago I randomly started a new project straight out of being bored. My super beast awesome sex mate knows PHP, so I have an engine programming ( myself ), and a web developer.


Have I gotten somewhere? am I being xXStillAVirginXx? I haven't slept because I've been hardcore CPP'ing for 3-4 hours, and I cannot be stopped.
-BOOM!

Re: What projects are you currently working on?

Posted: Thu May 13, 2010 4:29 pm
by eatcomics
nice sig, but IDK if its okay on these forums... at least do some kind of spoiler and say NSFW, although at work those marked NSFW are the only emails I would look at :D

Re: What projects are you currently working on?

Posted: Fri May 14, 2010 1:21 am
by Scrye
eatcomics wrote:nice sig, but IDK if its okay on these forums... at least do some kind of spoiler and say NSFW, although at work those marked NSFW are the only emails I would look at :D
:\, Haven't gotten any complaints so far. If I do, I'll be sure to take em' down.

And so far I have a simple sprites loader and collision detection with a view 32x32 tiles, you sure you want that spoiler?
Or do you mean just talk about what I'm going to do, o.o.

Re: What projects are you currently working on?

Posted: Fri May 14, 2010 10:24 am
by cypher1554R
Scrye wrote:
eatcomics wrote:nice sig, but IDK if its okay on these forums... at least do some kind of spoiler and say NSFW, although at work those marked NSFW are the only emails I would look at :D
:\, Haven't gotten any complaints so far. If I do, I'll be sure to take em' down.
I personally don't have a problem with it, but some people use these forums @work.
It might create a moment of awkwardness for them.
Not to mention it's larger in size than your posts.

You might also consider changing the avatar pic. For your own good. It gives a negative shade to your personality description.

Anyway, welcome to ES forums. :)

Spoilers are worth mil words, so don't even open mouth, just let your code do the talking. ;)

Re: What projects are you currently working on?

Posted: Fri May 14, 2010 11:56 pm
by eatcomics
Scrye wrote:
eatcomics wrote:nice sig, but IDK if its okay on these forums... at least do some kind of spoiler and say NSFW, although at work those marked NSFW are the only emails I would look at :D
:\, Haven't gotten any complaints so far. If I do, I'll be sure to take em' down.

And so far I have a simple sprites loader and collision detection with a view 32x32 tiles, you sure you want that spoiler?
Or do you mean just talk about what I'm going to do, o.o.
LOL I meant poiler as in tags around the images, so users can only see the images if they click on the spoiler, but I don't think the forums have spoilers anymore, but IDK...

Click here to see the hidden message (It might contain spoilers)
lol


yep it does just need spoiler tags

Code: Select all

[spoiler]stuff[/spoiler]

Re: What projects are you currently working on?

Posted: Sat May 15, 2010 3:37 am
by Scrye
eatcomics wrote:
Scrye wrote:
eatcomics wrote:nice sig, but IDK if its okay on these forums... at least do some kind of spoiler and say NSFW, although at work those marked NSFW are the only emails I would look at :D
:\, Haven't gotten any complaints so far. If I do, I'll be sure to take em' down.

And so far I have a simple sprites loader and collision detection with a view 32x32 tiles, you sure you want that spoiler?
Or do you mean just talk about what I'm going to do, o.o.
LOL I meant poiler as in tags around the images, so users can only see the images if they click on the spoiler, but I don't think the forums have spoilers anymore, but IDK...

Click here to see the hidden message (It might contain spoilers)
lol


yep it does just need spoiler tags

Code: Select all

[spoiler]stuff[/spoiler]
I'm sorry, it's just that you didn't explain it very well.
-------------------------------------------------------
Euphoric Fantasy
Better description of this project -

What we have so far:
A simple level editor made in about an hour, and a game engine with a sprite loader and collision detection system. (We're getting finished with the website real quick, so we wont have to do that later)

What we want:

I'm looking to program a kick ass game

Who is we:

Lewis and I, I and Lewis

What inspired us:

Celine Dion

Pictures:

Adding some when it's actually worthy of showing

- suggested to-do by Falco Girgis himself A.K.A Sexy beast man

Re: What projects are you currently working on?

Posted: Sat May 15, 2010 3:39 am
by Scrye
Scrye wrote:
eatcomics wrote:
Scrye wrote:
eatcomics wrote:nice sig, but IDK if its okay on these forums... at least do some kind of spoiler and say NSFW, although at work those marked NSFW are the only emails I would look at :D
:\, Haven't gotten any complaints so far. If I do, I'll be sure to take em' down.

And so far I have a simple sprites loader and collision detection with a view 32x32 tiles, you sure you want that spoiler?
Or do you mean just talk about what I'm going to do, o.o.
LOL I meant poiler as in tags around the images, so users can only see the images if they click on the spoiler, but I don't think the forums have spoilers anymore, but IDK...

Click here to see the hidden message (It might contain spoilers)
lol


yep it does just need spoiler tags

Code: Select all

[spoiler]stuff[/spoiler]
I'm sorry, it's just that you didn't explain it very well.
-------------------------------------------------------
Euphoric Fantasy
Better description of this project -

What we have so far:
A simple level editor made in about an hour, and a game engine with a sprite loader and collision detection system. (We're getting finished with the website real quick, so we wont have to do that later)

What we want:

I'm looking to program a kick ass game

Who is we:

Lewis and I, I and Lewis

What inspired us:

Celine Dion

Pictures:

Adding some when it's actually worthy of showing

- suggested to-do by Falco Girgis himself A.K.A -removed-

Re: What projects are you currently working on?

Posted: Sat May 15, 2010 11:56 am
by eatcomics
double post :D and yeah sorry about not explaining that well...

Anyways, DOOM was horribly coded, so I started rewriting it

about halfway through rewriting the tile loading, I realized how bad it was, so now I'm going to find a good project structure, and I'll start rewriting when I've found something I think will work :D

Re: What projects are you currently working on?

Posted: Mon May 17, 2010 10:03 am
by Genesis
Project Name: Genesis Development Kit (GDK)
Project Start Date: September 2009
Platform: PC
Technologies: C++/C++0x, OpenGL, DirectX 9.0 (Windows Build), OIS (Cross-Platform), Win32 API (Windows Build)
Tools: Code::Blocks, MinGW/GCC

Background: GDK (previously named Seotern Engine) is the early beginnings of a platform independent API for building 3D games, with emphasis on MMORPGs. The project is an accumulation of work and experiments done over a period of 2 years which is finally being integrated into a single reusable framework.

The engine currently loads placeholder content from an MMORPG called ROSE Online to demonstrate and test the framework as development progresses.

I am the sole programmer and designer for the project, but aspire to form a development team in the future as the project expands.

Screenshots & Videos:
Image
Image
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/6PU6a8xcGX0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6PU6a8xcGX0&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5BcbDpru8Ok&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5BcbDpru8Ok&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]