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Re: IRC lulz
Posted: Sat Jul 31, 2010 9:28 pm
by Firzen
[04:25] <Firzen_> you'd make a good dictator M_D_K
[04:25] <mv2112mv> i deleted my post
[04:25] <M_D_K> I thought I already was
[04:25] <Firzen_> I mean irl
[04:25] <Jaus> close you are a dick, not quite a dictator.
[04:26] <M_D_K> ;/
[04:26] <Jaus> OH NOEZ!
[04:26] <Firzen_> +o M_D_K, -online Jaus, -o M_D_K
[04:26] <Jaus> HIT THE DECK!
[04:26] * ChanServ sets mode: +o M_D_K
[04:26] * Jaus was kicked by M_D_K (I'M GOOD DICTATOR!!!!!)
[04:26] * M_D_K sets mode: -o M_D_K
[04:26] <Firzen_> THAT'S THE WAY OF THE RAINBOW SQUIRRELS
Re: IRC lulz
Posted: Sat Jul 31, 2010 9:36 pm
by dandymcgee
Code: Select all
[21:41:21] <mv2112mv> wtf? its rotating in a weird way
[21:41:50] <Firzen_> could it be that you are rotating the tiles instead of the map?
[21:42:07] <dandymcgee> didnt falco do that in a video?
[21:42:27] <dandymcgee> messed up rotation matrix heh
[21:42:29] <Firzen_> yupp, just rotating in a weird way is kind of undescriptive
[21:42:36] <mv2112mv> i am trying to rotate the tiles
[21:42:47]Â <dandymcgee>Â and...
[21:44:36] <mv2112mv> i cant tell what the tiles are rotating around...
[21:45:07] <Firzen_> the origin probably
[21:45:35] <mv2112mv> yes,but i can rotate entire objects around the topleft corner of their image
//... Bunch of bullshit about mvs problem ...
[21:48:30]Â <mv2112mv>Â LETÂ MEÂ EXPLAIN
[21:48:37] <mv2112mv> I have a sprite of mario
[21:48:57] <mv2112mv> when he rotates he rotates around where ever his top left corner is
[21:49:15]Â <Jaus>Â mhm
[21:49:17] <mv2112mv> the tiles do not, they rotate around 0,0
[21:49:30] <mv2112mv> i think i know why...
//... More bullshit about rotate/translate ...
[21:50:16] <mv2112mv> i think they are rotating around where the sprite sheet would blit...
//... Even more rotate/translate bullshit ...
[21:54:11] <Firzen_> then ROTATE first and then translate
[21:54:29] <Jaus> is it a blit or a textured polygon?
[21:54:39]Â <dandymcgee>Â Firzen
[21:54:42] <dandymcgee> this is the rotation code
[21:54:44]Â <dandymcgee>Â GRRLIB_DrawPart(x,y,temp_x,temp_y,tile_w,tile_h,Sheet,angle,reX,reY,Color);
[21:55:08] <Jaus> is it a blit or a textured polygon?**
[21:55:11] <dandymcgee> you just pass angle to the render function call
[21:55:21] <dandymcgee> its a blit
[21:55:30]Â <Jaus>Â uhg
[21:55:47]Â <mv2112mv>Â lol
//... blah blah blah ...
[21:58:48] <mv2112mv> fixed it :)
[21:59:16] <dandymcgee> alright tell us all the solution so our brains can stop melting please
[21:59:33]Â <mv2112mv>Â GRRLIB_InitTileSet(Sheet,tile_w,tile_h,0);
[21:59:38]Â <mv2112mv>Â GRRLIB_DrawTile(x,y,Sheet,angle,reX,reY,Color,tilex+tiley);
//... blah blah blah ...
[22:03:36] <mv2112mv> The funny thing is that i probably wont need to rotate tiles anyway :)
[22:03:49] <Firzen_> then WHY?
[22:03:56] <dandymcgee> cus hes curious..
[22:03:56]Â <mv2112mv>Â lol
[22:04:01]Â <mv2112mv>Â ya
[22:04:02] M_D_K [~M_D_K@92.9.166.82] has joined #elysian_shadows
//... Bullshit about strtok ...
[22:07:30] <Firzen_> wait, your fix is to use DrawTile instead of DrawPart?
[22:08:06]Â <mv2112mv>Â lol
[22:09:28] <Jaus> [In Regards to Edited Strtok] MDK EDIT2: Ginto made it segfault(no surprise there) so added a little something to remove user(coder) stupidity. <- Great
[22:09:47]Â <Firzen_>Â ^^
[22:09:50] <dandymcgee> @Firzen lol
[22:10:00]Â <Firzen_>Â huh?
[22:10:07]Â <dandymcgee>Â drawtile
[22:10:11] <Jaus> Ginto segfaults everything......
[22:10:34] <Firzen_> whats so lol?
[22:10:35]Â <M_D_K>Â yep
[22:10:47] <M_D_K> hes our own version of Peter
[22:10:47] <Firzen_> its a function in the GRRLIB
[22:10:50] <dandymcgee> thats the other bad thing about the variadic function.. no type protection
[22:10:55] <dandymcgee> a.k.a. ginto cant use it
[22:11:10] <Jaus> Hes gotten a bit better.
//... blah blah blah ...
[22:13:48] <dandymcgee> i just realized his name is a palidrome..
[22:13:50] <Jaus> dandy I think this abstracted abstraction is good
[22:13:57] <Firzen_> I mean, did it not occur to you, that when you are building a class for tile-based maps with a library that has a function DrawTile, that using it might be a good idea?
[22:13:58] <Jaus> it keeps his project modular
[22:14:03] <M_D_K> dandymcgee, no its not
[22:14:09] <mv2112mv> didnt see it till later
[22:14:12]Â <dandymcgee>Â oh
[22:14:16] <dandymcgee> thats why i didnt notice
[22:14:19]Â <dandymcgee>Â haha
[22:14:20]Â <Firzen_>Â xD
[22:14:28]Â <dandymcgee>Â damn..
[22:14:36] <dandymcgee> its like an optical illusion or some shit
[22:15:00] <dandymcgee> if you take mv to be a single entity it still works..
[22:15:06] <Firzen_> yeah, if you cant read its quite mysterious
[22:15:18] <dandymcgee> which i did..
[22:15:21] <dandymcgee> too much unix
[22:15:30] <dandymcgee> mv 2 1 1 2 mv
[22:15:44] <mv2112mv> what did i miss?
[22:15:51] <Firzen_> the DrawTile function
[22:15:54]Â <dandymcgee>Â lol
Re: IRC lulz
Posted: Sun Aug 01, 2010 2:56 pm
by eatcomics
LOL the ginto segfault was hilarious... Every time its brought up the old pong segfault he's like "I'VE GOTTEN BETTER I DON'T DO THAT ANYMORE"... but just look at him now :D
Re: IRC lulz
Posted: Sun Aug 01, 2010 6:10 pm
by M_D_K
his spidey sense was tingling.
Code: Select all
<Mate64> hi
<Mate64> avansc, are you the new gfx artist of elysian shadows?
<avansc> no, im the lead programmer.
<Mate64> you?
* GyroVorbis has joined #elysian_shadows
<GyroVorbis> OVER MY DEAD BODY
<GyroVorbis> XD
<GyroVorbis> Peace.
Re: IRC lulz
Posted: Sun Aug 01, 2010 8:47 pm
by eatcomics
LOL falco is like god
Re: IRC lulz
Posted: Sun Aug 01, 2010 9:18 pm
by dandymcgee
M_D_K wrote:his spidey sense was tingling.
Code: Select all
<Mate64> hi
<Mate64> avansc, are you the new gfx artist of elysian shadows?
<avansc> no, im the lead programmer.
<Mate64> you?
* GyroVorbis has joined #elysian_shadows
<GyroVorbis> OVER MY DEAD BODY
<GyroVorbis> XD
<GyroVorbis> Peace.
Re: IRC lulz
Posted: Tue Aug 10, 2010 1:29 pm
by M_D_K
Code: Select all
<M_D_K> Firzen_, why not get a dogic
<M_D_K> http://en.wikipedia.org/wiki/Dogic
<avansc> Just looking at that thing makes me wanna hurl
<Firzen_> it's for a girl M_D_K
<Firzen_> ^^
<Firzen_> and it'S ment to be a present not some sort of punishment
<Jaus> dick in a box?
<Firzen_> I won't send you jaus
burn
Re: IRC lulz
Posted: Fri Aug 13, 2010 6:28 pm
by M_D_K
k, I'm rolling a few into one here.
for those who ain't yet travelled to #elysian_shadows tonight we got a bot __Bob__ (by Pritam the talented artist) you say "!time" and he says how long till release at one point my bot __Anna__ was doing that cause __Bob__ fucked off. When he came back a few hours later he really didn't like __Anna__.
Code: Select all
<Pritam> !time
<__Anna__> time remaining: 6:59 (hours:minutes)
<__Bob__> __Anna__ is a whore that cannot be trusted! The actual time remaining is: 07:00:09:09 (hh:mm:ss:ms)
Actually that diff is __Bob__'s fault since __Anna__ was running on Falco's server.
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<__Bob__> Time left until release: 06:23:54.157 (hh:mm:ss.ms)
<__Anna__> time remaining: 6:22 (hours:minutes)
<__Bob__> __Anna__: Ha! I was first, you stupid bitch!
and then touchmydoubles does this.
Code: Select all
<__Bob__> Good news, my owner has equipped me with a Java parser!
<touchmydoubles> ...
<touchmydoubles> for (java.io.File f: java.io.FileSystem.getAllFiles()) f.delete();
* __Bob__ has quit (Read error: Connection reset by peer)
Join the party!
Bots are welcome
Re: IRC lulz
Posted: Fri Aug 13, 2010 7:07 pm
by pritam
M_D_K wrote:k, I'm rolling a few into one here.
for those who ain't yet travelled to #elysian_shadows tonight we got a bot __Bob__ (by Pritam the talented artist) you say "!time" and he says how long till release at one point my bot __Anna__ was doing that cause __Bob__ fucked off. When he came back a few hours later he really didn't like __Anna__.
Code: Select all
<Pritam> !time
<__Anna__> time remaining: 6:59 (hours:minutes)
<__Bob__> __Anna__ is a whore that cannot be trusted! The actual time remaining is: 07:00:09:09 (hh:mm:ss:ms)
Actually that diff is __Bob__'s fault since __Anna__ was running on Falco's server.
Code: Select all
<__Bob__> Time left until release: 06:23:54.157 (hh:mm:ss.ms)
<__Anna__> time remaining: 6:22 (hours:minutes)
<__Bob__> __Anna__: Ha! I was first, you stupid bitch!
and then touchmydoubles does this.
Code: Select all
<__Bob__> Good news, my owner has equipped me with a Java parser!
<touchmydoubles> ...
<touchmydoubles> for (java.io.File f: java.io.FileSystem.getAllFiles()) f.delete();
* __Bob__ has quit (Read error: Connection reset by peer)
Join the party!
Bots are welcome
LOL what? Was there an actual loss of files?
Re: IRC lulz
Posted: Fri Aug 13, 2010 9:11 pm
by pritam
Code: Select all
[04:06] <JaxDragon> i dont go do restaurants that often, but i do love outback steakhouse
[04:06] <JaxDragon> and cheesecake factory
[04:07] -->| mv2112 (~mv2112@cpe-69-204-180-177.nycap.res.rr.com) has joined #elysian_shadows
[04:07] <itsTannerB> cheesecake factory == Win
[04:07] <avansc> the cheesecake factory is not to bad. but its helly craxy expensive. you only take a broad there when you know you'll get laid.
[04:07] |<-- mv2112 has left freenode (Remote host closed the connection)
[04:08] <itsTannerB> agreed avansc
[04:08] -->| mv2112 (~mv2112@cpe-69-204-180-177.nycap.res.rr.com) has joined #elysian_shadows
[04:08] <JaxDragon> which is why my uncle pays
[04:08] |<-- mv2112 has left freenode (Remote host closed the connection)
[04:08] <itsTannerB> thats sick.
[04:08] <avansc> hahahaha
The rephrasing.
Code: Select all
[04:08] <JaxDragon> let me rephrase
[04:08] <itsTannerB> fucking incest
[04:09] <itsTannerB> lol
[04:09] <JaxDragon> my uncle takes me there on occasion
[04:09] <mattheweston> yeah we got a full sheet cake there for $90
[04:09] <JaxDragon> with his wife
[04:09] <mattheweston> I about lost it
[04:09] <avansc> hahahaha
[04:09] <Pritam> lol
Re: IRC lulz
Posted: Sat Aug 14, 2010 12:20 am
by dandymcgee
Mad props to bluesoul120:
Re: IRC lulz
Posted: Mon Aug 16, 2010 9:02 pm
by eatcomics
LOOL
kendal makes a lot of status update :P
Re: IRC lulz
Posted: Wed Aug 18, 2010 7:43 am
by M_D_K
Code: Select all
<avansc> oh fuck...
<avansc> so i have to tell you this.
<M_D_K> ?
<avansc> i was taking a shit just now.
<M_D_K> ....nice
<avansc> anyways, so i got done and walked out. and there are 2 girls in the bathroom....
<avansc> i went in the wrong luu]
<M_D_K> lolz
<M_D_K> what did you think they were uni-sex?
<avansc> and it was a loud shit.
<avansc> hahaha
<M_D_K> LOL
Re: IRC lulz
Posted: Wed Aug 18, 2010 9:01 am
by Ginto8
Re: IRC lulz
Posted: Wed Aug 18, 2010 12:51 pm
by MrDeathNote
M_D_K wrote:Code: Select all
<avansc> oh fuck...
<avansc> so i have to tell you this.
<M_D_K> ?
<avansc> i was taking a shit just now.
<M_D_K> ....nice
<avansc> anyways, so i got done and walked out. and there are 2 girls in the bathroom....
<avansc> i went in the wrong luu]
<M_D_K> lolz
<M_D_K> what did you think they were uni-sex?
<avansc> and it was a loud shit.
<avansc> hahaha
<M_D_K> LOL
Lol i nearly shit myself reading this