Thanks, it means a lot to me cause you are to one who got me started in programming with your beginning game dev videos and the adventure videos were great to watch and kept me motivated.GyroVorbis wrote:Favorited and subscribed.WSPSNIPER wrote:im working on a few, ive been working on a small scripting language for a while and i am creating a custom gui lib in sfml. this was started because i was making a 3d engine in c++ sfml/opengl and wanted some resources. I have already made a 3d model format and an exporter for it in blender.
i have some crappy vids on youtube at WSP_SNIPER2 link to my latest vid
http://www.youtube.com/watch?v=47mei_wtUNM
that is of my gui but check out some of my other vids of my previous work as well, Thanks
I always try to pay close attention to the actual code on videos like this, and from an object-oriented standpoint, I can definitely tell that you are doing a damn fine job of writing this.
What projects are you currently working on?
Moderator: PC Supremacists
- WSPSNIPER
- Chaos Rift Regular
- Posts: 145
- Joined: Sun Jan 03, 2010 6:19 pm
- Current Project: top down shooter
- Favorite Gaming Platforms: ps3
- Programming Language of Choice: c++
Re: What projects are you currently working on?
- tinni5
- Chaos Rift Newbie
- Posts: 8
- Joined: Sat Aug 22, 2009 4:11 pm
- Current Project: shader supporting game engine
- Favorite Gaming Platforms: PC, Dreamcast, PSP, PS3
- Programming Language of Choice: C++
- Location: United Kingdom
Re: What projects are you currently working on?
Currently im working on a completely shader driven framework using c++ and Direct3D 9.0c/10. Previously my framework relied upon the fixed function pipeline for everything and i was limited in a lot of ways. It does provide a nice animation tool so i can make use of engine driven animations or cutscenes. With the exception of simple 2D clone games the fixed function pipeline was fine but now ive dipped my toe into the 3D pool its become harder in terms of the number of lights im restricted to (previously 8). I'd like to implement a deferred rendering system. Although, ive yet to migrate the Direct3D 9 renderer over to the shader approach im still working on the Direct3D 10 implementation. I have a sort of dual setup of the Direct3D 9 renderer using the fixed function path and the Direct3D 10 opting for the shader driven road. However, all the latter can do is handle transformations and textures using shaders. Its early days lol
- GroundUpEngine
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Re: What projects are you currently working on?
Sounds cool! I think the shader approach gives alot more freedom
- Milch
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Re: What projects are you currently working on?
Just got UDP broadcasting to work.
After like 4 tries when I finally reallized that sending lots of broadcasts in a second crashes my WLAN router D:
At least I know now how to take revenge as soon as somebody bitches at me
After like 4 tries when I finally reallized that sending lots of broadcasts in a second crashes my WLAN router D:
At least I know now how to take revenge as soon as somebody bitches at me
Follow me on twitter!
- RyanPridgeon
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Re: What projects are you currently working on?
Making my Flash game.
Implementing a battle sequencer now, to spawn enemies and suchlike in an orderly fashion for each level. At the moment I'm just randomly spawning a clusterfuck of enemies when the level begins (for testing).
Implementing a battle sequencer now, to spawn enemies and suchlike in an orderly fashion for each level. At the moment I'm just randomly spawning a clusterfuck of enemies when the level begins (for testing).
- Ginto8
- ES Beta Backer
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- Programming Language of Choice: C/C++, Java
Re: What projects are you currently working on?
that looks really cool! Do you have a demo people can try?RyanPridgeon wrote:Making my Flash game.
Implementing a battle sequencer now, to spawn enemies and suchlike in an orderly fashion for each level. At the moment I'm just randomly spawning a clusterfuck of enemies when the level begins (for testing).
[image]
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- ismetteren
- Chaos Rift Junior
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- Joined: Mon Jul 21, 2008 4:13 pm
Re: What projects are you currently working on?
I have just begun some network programming in java. Im planning on making a simple Command line game, but right now i only have a simple Echo-server (wich only allows one client) and -client.
- TheBuzzSaw
- Chaos Rift Junior
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- Current Project: Paroxysm
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- jasongosen
- Chaos Rift Newbie
- Posts: 7
- Joined: Fri Jun 04, 2010 1:14 pm
Re: What projects are you currently working on?
I just started going to school for Java. Next year I'm starting C++. 3D game development looks pretty complicated , you guys are doing a good job.
- GroundUpEngine
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Re: What projects are you currently working on?
Awesome team, Cyborus looks straight up sick! Subscribed!
- TheBuzzSaw
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Re: What projects are you currently working on?
We posted moar updates. :DGroundUpEngine wrote:Awesome team, Cyborus looks straight up sick! Subscribed!
Re: What projects are you currently working on?
Awesome I'll have to check that out
- MrDeathNote
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Re: What projects are you currently working on?
I've just posted a tutorial series about creating your own basic map editor. I made a new thread for it and i thought i'd link it here
http://elysianshadows.com/phpBB3/viewto ... 860#p60860
http://elysianshadows.com/phpBB3/viewto ... 860#p60860
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
Re: What projects are you currently working on?
Well, pretty soon I'm starting on a simple "Guess the Number" game with SDL. I'm just trying to get used to the syntax. While it's a simple game, I'm loading it with features like: earning medals, unlocking levels (by earning medals), saving the game, highscore list, and anything else I can think of. At the moment I am waiting for my friend to kind of catch up to where I am as far as knowledge of SDL syntax goes. Once we have anything to show off, I'll post screen shots. :D
Re: What projects are you currently working on?
Nice =D. Is this going to be your first project?ZOMBIE!!! wrote:Well, pretty soon I'm starting on a simple "Guess the Number" game with SDL. I'm just trying to get used to the syntax. While it's a simple game, I'm loading it with features like: earning medals, unlocking levels (by earning medals), saving the game, highscore list, and anything else I can think of. At the moment I am waiting for my friend to kind of catch up to where I am as far as knowledge of SDL syntax goes. Once we have anything to show off, I'll post screen shots. :D