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Re: SDL or Allegro?

Posted: Fri Mar 20, 2009 1:57 pm
by Maevik
I just built my first game ( Pong clone, no segfault w00t! ) in SDL. It is actually the first API i've worked with so far so I have very limited perspective, but I found it really easy to work with. I did a little work with Allegro ( tried some tiling, blitting and display options ) and watched Lusikka's YouTube tutorials, but I like SDL more.

Re: SDL or Allegro?

Posted: Fri Mar 20, 2009 3:29 pm
by programmerinprogress
You are quoting me out of context. As I said before, I just wanted to point out that there is more than SDL and Allegro.
Actually, i'm sorry, I re-read your post a couple of times, and I did quote you out of context, but at the time, I genuinely thought that's what you were implying.

As for using SDL as your first, I think it's a pretty good approach to take, no where as near as complicated as OpenGL, it brings everything together, and it isn't hard to use at all.

Re: SDL or Allegro?

Posted: Fri Mar 20, 2009 4:28 pm
by K-Bal
programmerinprogress wrote: Actually, i'm sorry, I re-read your post a couple of times, and I did quote you out of context, but at the time, I genuinely thought that's what you were implying.
Thou shalt be forgiven ;)

Re: SDL or Allegro?

Posted: Mon Mar 23, 2009 9:28 pm
by BlueMonkey5
Not quite sure what the difference is between sdl and allegro. it looks like it does everything that sdl does, but i think i saw someone say that allegro doesnt have a wrapper for opengl. so it must handle graphics pretty well. maybe one's easier to learn that the other?