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Re: Building level editors
Posted: Tue Apr 07, 2009 1:33 am
by MadPumpkin
Arce wrote:eatcomics wrote:GyroVorbis wrote:That was so that we could edit it by hand if we noticed that the level editor had fucked something up.
I think that was a bash to your face arce
Naw, that was before I did the editor for him. He wrote his own in SDL.
do i read pride in that tone of text Arce?
Re: Building level editors
Posted: Tue Apr 07, 2009 3:13 pm
by dandymcgee
I have a map editor called Null, but it was written by some guy named.. SuperSonic??
C'mon Falco, it wasn't THAT bad.
Re: Building level editors
Posted: Tue Apr 07, 2009 3:55 pm
by RyanPridgeon
dandymcgee wrote:I have a map editor called Null, but it was written by some guy named.. SuperSonic??
C'mon Falco, it wasn't THAT bad.
Wait... what? Can someone please explain? S:
The time has come for me to start writing my own level editor... *gulps*...
Levels are getting too big now to use notepad :/
Re: Building level editors
Posted: Sat Apr 11, 2009 2:59 pm
by eatcomics
RyanPridgeon wrote:dandymcgee wrote:I have a map editor called Null, but it was written by some guy named.. SuperSonic??
C'mon Falco, it wasn't THAT bad.
Wait... what? Can someone please explain? S:
The time has come for me to start writing my own level editor... *gulps*...
Levels are getting too big now to use notepad :/
I like your avatar