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Posted: Fri Nov 05, 2004 8:11 am
by Dark Crusader
I havent been able to play the game but it looks koo. Good work Arce. From what every one else is talking it plays perty good. You now have my respect. :rofl: :cheers:

Posted: Fri Nov 05, 2004 10:17 am
by Guest
Heh, thanks. :0

But I doubt anyone whose played it said something good. x.x

I am still having problems with getting gadgets to work, and all I ever hear anyone talk about is my method of saving, that ghetto big black box tyhat asks for your name. If someone could plese, plese, show me how to use that text box gadget in an exaple program, I'll be enternally greatful. And today, you may be saying, "OMFG, you didn't do that yet!?" But i added in lives, so you hav e 3 lives. Go me~!;)

Posted: Fri Nov 05, 2004 8:01 pm
by JS Lemming
Are you saying you want to use windows type gadgets to just get user input in the from of a string? Sounds iffy.

Posted: Wed Nov 10, 2004 7:27 am
by JS Lemming
You can simply use the get key function (returns ASCII) and store them in a string. Easy as one two corn.
Tp prevent it from reducing your HP every time it goes through the loop, I'd have to make it push you backwards, If I did that, then it might push you into an eenmy, bullet, ect. Or, it may try and push you off screen, then a differnt part of the program owuld push you back on, into an enemy..
You could just give the peeps some invincibilty time after they get hit, like they flash for a second or two.

Arce's Development

Posted: Wed Nov 10, 2004 3:41 pm
by Guest
Okay, I have a few things I need you to get straight. As the name of this topic inplys, this is ARCE'S development, NOT YOURS. this is MY topic to dwell in. If I choose to brag to myself here, YOU will not complain, at least not here. If my screen shots look like shit, you either say, "Those look awsome!', or you STFU. If I spell TOTALLY incorrectly, you say nothing. Also, calling names directly or indirectly to me will not be tollerated.

Okay, now that we've settled that, time to tell EVERYTHING about my game so far.....Well, in an hour I will, I'm lazy.

Posted: Wed Nov 10, 2004 3:48 pm
by Guest
The RULES for this topic. wrote:Okay, I have a few things I need you to get straight. As the name of this topic implies, this is ARCE'S development, NOT YOURS. this is MY topic to dwell in. If I choose to brag to myself here, YOU will not complain, at least not here. If my screen shots look like crap, you either say, "Those look awsome!', or you STFU. If I spell TOTALLY incorrectly, you say nothing. Also, calling names directly or indirectly to me will not be tolerated.
Phantom, I regret to inform you that you have violated EVERY rule of this topic, and you are being banned from it. Because these forums don't support real bans from topics, I will delete your posts whenever you post them. Also, and previous posts you have that are rule breaking will be deleted.

Members of Team Chaos, I would like you to realize that I am not abusing my powers, there WERE clearly posted rules to this topic, and by posting here you automatically agree to follow them. If anyone disagrees with this, please private message me.

Thanks.

(That's WHAT'S NOW, Phantom :0)

Posted: Wed Nov 10, 2004 4:23 pm
by Falco Girgis
I'm afraid t3h Team makes the rules here, so Ph33r!

Posted: Wed Nov 10, 2004 5:12 pm
by Guest
And does the team object? O.o

Posted: Wed Nov 10, 2004 5:31 pm
by Falco Girgis
I've previously stated that I'm sick of your use of substandard homebrewn emoticons such as o.O which should clearly be "Watiff" :watiff:

For that, I condemn you to forum dirtbag! :flamedevil:

Posted: Wed Nov 10, 2004 5:57 pm
by JS Lemming
I wouldn't shrink the images if it meant having to redo them. But you could try making the bullets look more like actuall bullets or energy pulses. I don't think triangles suit the game.

EDIT

Whoops... i think this was an answer to a post a long time ago.. o well.

Posted: Wed Nov 10, 2004 6:11 pm
by Guest
I've previously stated that I'm sick of your use of substandard homebrewn emoticons such as o.O which should clearly be "Watiff"

For that, I condemn you to forum dirtbag!
You condemn me to dirtbag? What is that supposed to mean?
I wouldn't shrink the images if it meant having to redo them. But you could try making the bullets look more like actuall bullets or energy pulses. I don't think triangles suit the game.
Maybe if you'd play a demo and not just judge my game by WAY outdated screen shots, you'd know they aren't "triangles." There are rotating green cones.

But seriously, should I change them? Because Gyrovorbis is too lazy to upload them, I cannot show you screens, but there are 4 types of enemies with 4 differnt weapons. It's not like all any enemydoes is drop little cones. x.x

Posted: Wed Nov 10, 2004 9:51 pm
by Don Pwnious
umm... what was all this flamage about anyways????
was it "*cough* Spell Check*cough*", lol, you take things serious dont you Arce. If you knew me i dont take everthing serious, i like to joke around. Dark crusader has worse spelling than you. I wouldn't sy spell check to him because he will probably say that his hands were torched or something like that, no offense crusader. And its no fun!!

BTW if i annoyed you that bad i apologize :wink: .

Posted: Tue Nov 16, 2004 9:51 am
by Guest
Lemming Said wrote:You can simply use the get key function (returns ASCII) and store them in a string. Easy as one two corn.
Tp prevent it from reducing your HP every time it goes through the loop, I'd have to make it push you backwards, If I did that, then it might push you into an eenmy, bullet, ect. Or, it may try and push you off screen, then a differnt part of the program owuld push you back on, into an enemy..

You could just give the peeps some invincibilty time after they get hit, like they flash for a second or two.
Okay. BUT, what is ascii? Can you please give me an example of using it?

And, about the invinsibility I decided it best that it DOES do damage 30 times a second to you, and that's not the problem. It'll push you backwards ONLY when your velocity is > or < 0, and if you're NOT moving, and the enemy bumps you, he goes right through you! I dunno what to do to fix it. Maybe I should give up on making it so you can "grind" into the enmeies?

Posted: Tue Nov 16, 2004 3:50 pm
by JS Lemming
ASCII is just the standard definition of characters, dealing with values from 0 to 255 that is. Random examples would be...

65 = 'A'
116 = 't'
94 = '^'

Now a string is just a chunk of bytes (or values ranging from 0-255) where certain values equal certain characters. Based on the ASCII.

It'll push you backwards ONLY when your velocity is > or < 0, and if you're NOT moving, and the enemy bumps you, he goes right through you!
Try making one of those if statements check for equality also. Like if your velocity is >= or < 0 then blaa blaa blaa.

Posted: Thu Dec 02, 2004 10:19 am
by Guest
So I make variables to make every ASCI value a letter, and text that letter? o.o

My game's due date is comming up, I must get it done soon.

Thats the bell, C you guys later.