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Re: J-fail: Unstoppable

Posted: Mon Aug 17, 2009 4:44 pm
by trufun202
hurstshifter wrote: Trufun, are you gonna take this abuse?! :)
:lol: OH NO HE DI' INT!!!!! :lol:
zNelson24 wrote: Im not mocking his game! Im just saying that this, the Pop N' Bop game your hinting at, and a few other games might be the only well put together games made with XNA that you see on the Marketplace.
It's all good, there are actually getting to be more and more quality Indie titles on Xbox Live. I'm not claiming that Poop n' Scoop is one of those quality titles, I'm just saying - things are looking up! ;)

Re: J-fail: Unstoppable

Posted: Mon Aug 17, 2009 8:28 pm
by hurstshifter
trufun202 wrote:
zNelson24 wrote: Trufun, are you gonna take this abuse?! :)
:lol: OH NO HE DI' INT!!!!! :lol:
hurstshifter wrote: Im not mocking his game! Im just saying that this, the Pop N' Bop game your hinting at, and a few other games might be the only well put together games made with XNA that you see on the Marketplace.
It's all good, there are actually getting to be more and more quality Indie titles on Xbox Live. I'm not claiming that Poop n' Scoop is one of those quality titles, I'm just saying - things are looking up! ;)

Hey! you mixed up our quotes! :lol:

Re: J-fail: Unstoppable

Posted: Mon Aug 17, 2009 8:46 pm
by hurstshifter
I'm actually glad I started this thread as it got me to check out some other Dream Build Play entries. Here are a few that I like so far for various reasons. The music in Inferus is excellent plus it reminds me of Castlevania so +1 for that(although the player's running animation is a bit lackluster). Triangulation looks like a really fun arcade game that I could get into with friends. And Hour Zero is just plain hilarious.

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Re: J-fail: Unstoppable

Posted: Tue Aug 18, 2009 11:52 am
by trufun202
hurstshifter wrote:Hey! you mixed up our quotes! :lol:
lol, sorry dude - my bad. ;) (fixed btw)

I'm impressed with all of those Dream Build Play entries. Triangulation is probably my favorite. It's cool to see an innovative game come from such a basic gaming premise. We've seen countless Breakout / Arkanoid clones, but this is a cool twist. Plus, I love their nod to the various graphics eras of gaming, that's a giant bucket of win in my book!

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 1:46 am
by patio
GyroVorbis wrote:Call me (and the entire ES team) arrogant, but I'm more than convinced that we can and will deliver a final product on par with or superior to top-notch XNA titles.
Really? And you call us arrogant? Here, I made a playlist just for you: http://www.youtube.com/view_play_list?p ... 2FA4DED6A5

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 9:30 am
by Falco Girgis
patio wrote:
GyroVorbis wrote:Call me (and the entire ES team) arrogant, but I'm more than convinced that we can and will deliver a final product on par with or superior to top-notch XNA titles.
Really? And you call us arrogant? Here, I made a playlist just for you: http://www.youtube.com/view_play_list?p ... 2FA4DED6A5
Hey there, darling. I figured that you would be showing up. I have to admit that you surpassed my expectations.

edit: And yes--"on par with or better than top-notch XNA games" is much more arrogant than "best indie game ever."

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 10:02 am
by aamesxdavid
patio wrote:
GyroVorbis wrote:Call me (and the entire ES team) arrogant, but I'm more than convinced that we can and will deliver a final product on par with or superior to top-notch XNA titles.
Really? And you call us arrogant? Here, I made a playlist just for you: http://www.youtube.com/view_play_list?p ... 2FA4DED6A5
And compare that with:
JFail wrote:The game we're going to make is going to transcend and renovate the very foundations of all indie games.
Yeah, I guess comparing yourself to XNA titles is more arrogant..?

And was that playlist supposed to be an argument? How many of those have you actually played? Some of then aren't even out yet. Given your team's history, I can't say I'm surprised that you would value a two-minute video over gameplay, storyline, etc., but that doesn't make it a good argument.

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 10:28 am
by Bakkon
JFail wrote:The game we're going to make is going to transcend and renovate the very foundations of all indie games.
Oh is that so? Because someone has already released a top-down zombie shooter for Xbox Indie Games.

I MAED A GAM3 W1TH Z0MB1ES!!!1
http://www.youtube.com/watch?v=r76J95OcCOY

Not to mention its meta as hell. This almost looks like it was made in spite of JForce.

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 1:15 pm
by patio
GyroVorbis wrote:
patio wrote:
GyroVorbis wrote:Call me (and the entire ES team) arrogant, but I'm more than convinced that we can and will deliver a final product on par with or superior to top-notch XNA titles.
Really? And you call us arrogant? Here, I made a playlist just for you: http://www.youtube.com/view_play_list?p ... 2FA4DED6A5
Hey there, darling. I figured that you would be showing up. I have to admit that you surpassed my expectations.

edit: And yes--"on par with or better than top-notch XNA games" is much more arrogant than "best indie game ever."
Yes but when you made your statement, it sounded like you were being 100% serious. 8-)

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 2:05 pm
by dandymcgee
Bakkon wrote:
JFail wrote:The game we're going to make is going to transcend and renovate the very foundations of all indie games.
Oh is that so? Because someone has already released a top-down zombie shooter for Xbox Indie Games.

I MAED A GAM3 W1TH Z0MB1ES!!!1
http://www.youtube.com/watch?v=r76J95OcCOY

Not to mention its meta as hell. This almost looks like it was made in spite of JForce.
LMFAO. :lol: Greatest song ever.

Re: J-fail: Unstoppable

Posted: Wed Aug 19, 2009 4:34 pm
by trufun202
dandymcgee wrote:
Bakkon wrote:
JFail wrote:The game we're going to make is going to transcend and renovate the very foundations of all indie games.
Oh is that so? Because someone has already released a top-down zombie shooter for Xbox Indie Games.

I MAED A GAM3 W1TH Z0MB1ES!!!1
http://www.youtube.com/watch?v=r76J95OcCOY

Not to mention its meta as hell. This almost looks like it was made in spite of JForce.
LMFAO. :lol: Greatest song ever.
:lol: !!!! Yes. omg, I should hire this guy to write a Bop N' Pop song!

EDIT: Damnit! That song is permanently burnt into my brain.

Re: J-fail: Unstoppable

Posted: Thu Aug 20, 2009 3:20 am
by Swattkidd
Bakkon wrote:
JFail wrote:The game we're going to make is going to transcend and renovate the very foundations of all indie games.
Oh is that so? Because someone has already released a top-down zombie shooter for Xbox Indie Games.

I MAED A GAM3 W1TH Z0MB1ES!!!1
http://www.youtube.com/watch?v=r76J95OcCOY

Not to mention its meta as hell. This almost looks like it was made in spite of JForce.
This is going to be my first XBL Indie Game purchase!! It is so freaking awesome lmao

Re: J-fail: Unstoppable

Posted: Thu Aug 20, 2009 11:47 am
by Bakkon
Swattkidd wrote:This is going to be my first XBL Indie Game purchase!! It is so freaking awesome lmao
Yeah, I bought it last night after making that post. It's fun as hell in co-op and gets insanely difficult after a few minutes.

Re: J-fail: Unstoppable

Posted: Thu Aug 20, 2009 9:36 pm
by eatcomics
heh, taht sawng iz funneh... 1t makes meh laf... rofl rofl rofl...

Random quote: "Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." -Dave Barry (1947-I think he's still kickin... IDK... Maybe not)

BTW is it just me. or is google gettin real slow?

Re: J-fail: Unstoppable

Posted: Sat Aug 22, 2009 10:33 am
by dandymcgee
eatcomics wrote: BTW is it just me. or is google gettin real slow?
If by "google" you mean the search engine, it's just you.