NEStix Chaotix 2
Moderator: PC Supremacists
- spideyspiderman2000
- Chaos Rift Demigod
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Sure. It might take a little while to get all the proportions right though, since he's always facing diagonally. I'll see what I can do.
Last edited by spideyspiderman2000 on Sat Dec 18, 2004 10:23 am, edited 1 time in total.
- spideyspiderman2000
- Chaos Rift Demigod
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I finished Geno. I'll E-Mail one to Gyrovorbis and you. :D
Last edited by spideyspiderman2000 on Sat Dec 18, 2004 10:50 am, edited 1 time in total.
- Falco Girgis
- Elysian Shadows Team
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do you guys wana be able to see the weapons he has equiped (all the time and/or only when he uses them ex: attacks)
also what if u found links red clothes for a fire stage will that effect his clothes?
and (in my oppinion) i duno if geno is a good well..........a good lookin'char (in 2d) for a game.....
also what if u found links red clothes for a fire stage will that effect his clothes?
and (in my oppinion) i duno if geno is a good well..........a good lookin'char (in 2d) for a game.....
- JS Lemming
- Game Developer
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- spideyspiderman2000
- Chaos Rift Demigod
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- JS Lemming
- Game Developer
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Aight Spideyspiderman2000, Me and GyroVorbis, based on the last pic of Geno you sent us, are begining to think that sprite creation isn't your thing. Maybe you would want to take a crack at tileset editage. Maybe try takeing the tileset below and makeing it look new and cool?
Last edited by JS Lemming on Sat Dec 18, 2004 3:02 pm, edited 1 time in total.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- spideyspiderman2000
- Chaos Rift Demigod
- Posts: 1177
- Joined: Fri Sep 17, 2004 9:28 pm
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- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
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No, actually you just take those tiles and make them look cooler.
I was hoping you could add more detail and stuff. As much as we love and respect our NES routes, it sure was limited as far as graphics go. We have no limits so we could at least make them look cooler.
I don't really know how to tell you to do it... Urrr... Just make them look cooler? XD
I was hoping you could add more detail and stuff. As much as we love and respect our NES routes, it sure was limited as far as graphics go. We have no limits so we could at least make them look cooler.
I don't really know how to tell you to do it... Urrr... Just make them look cooler? XD
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- Chaos Rift Junior
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- JS Lemming
- Game Developer
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Tvspelsfreak actually has a point, why make the old ones look cool when Allstars already did?
Ok, I have some ideas about Nestix. First, did we ever figure out what Hector's (Gyromite) power would be? If not, we could make it where when he attacks, three or so blue and red pipes appear one tile in front of the player, then they smash the ground one at a time, then dissapear. Just a thought.
Aight, we agree that this game is going to be loaded with secrets right? Welp, the normal side scroller keeps the camera (view of the player) centered on the player at all times except when the borders of a map are reached. Well, this makes it kinda hard to hide secrets since the camera can always see pretty far past a wall if the player walks up to one. I propose that event #2 be a camera block (#1 is solid). What I mean is, you lay these "Camera Blockers" down where you want the camera to not be able to go past. Now, say there is a secret hole in a wall. We lay the camera blockers so it looks like the other side of the wall doesn't go anywhere. But the player walks through the hole. Here is the kinda confusing (to explain) part. In order for the player to go into the secret area after going through the hole and see whats there, what if we make it too where the row and colomn that the player is on, has camera blockers that are disabled. That way, when the player goes into the secret and touches the camera blockers (just before he goes offscreen) the camera will then slide back and catch up with him. Wow, this is really hard to explain. If there is any confusing, say so and I will post pics or something.
Ok, I have some ideas about Nestix. First, did we ever figure out what Hector's (Gyromite) power would be? If not, we could make it where when he attacks, three or so blue and red pipes appear one tile in front of the player, then they smash the ground one at a time, then dissapear. Just a thought.
Aight, we agree that this game is going to be loaded with secrets right? Welp, the normal side scroller keeps the camera (view of the player) centered on the player at all times except when the borders of a map are reached. Well, this makes it kinda hard to hide secrets since the camera can always see pretty far past a wall if the player walks up to one. I propose that event #2 be a camera block (#1 is solid). What I mean is, you lay these "Camera Blockers" down where you want the camera to not be able to go past. Now, say there is a secret hole in a wall. We lay the camera blockers so it looks like the other side of the wall doesn't go anywhere. But the player walks through the hole. Here is the kinda confusing (to explain) part. In order for the player to go into the secret area after going through the hole and see whats there, what if we make it too where the row and colomn that the player is on, has camera blockers that are disabled. That way, when the player goes into the secret and touches the camera blockers (just before he goes offscreen) the camera will then slide back and catch up with him. Wow, this is really hard to explain. If there is any confusing, say so and I will post pics or something.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
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- Chaos Rift Junior
- Posts: 272
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That's actually a very nice system JSL.JS Lemming wrote:Aight, we agree that this game is going to be loaded with secrets right? Welp, the normal side scroller keeps the camera (view of the player) centered on the player at all times except when the borders of a map are reached. Well, this makes it kinda hard to hide secrets since the camera can always see pretty far past a wall if the player walks up to one. I propose that event #2 be a camera block (#1 is solid). What I mean is, you lay these "Camera Blockers" down where you want the camera to not be able to go past. Now, say there is a secret hole in a wall. We lay the camera blockers so it looks like the other side of the wall doesn't go anywhere. But the player walks through the hole. Here is the kinda confusing (to explain) part. In order for the player to go into the secret area after going through the hole and see whats there, what if we make it too where the row and colomn that the player is on, has camera blockers that are disabled. That way, when the player goes into the secret and touches the camera blockers (just before he goes offscreen) the camera will then slide back and catch up with him. Wow, this is really hard to explain. If there is any confusing, say so and I will post pics or something.
It's used in Super Metroid (and some other games).
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
-
- Chaos Rift Junior
- Posts: 272
- Joined: Wed Sep 29, 2004 5:53 pm
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: C/C++
- Location: Umeå, Sweden
- Contact:
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact: