The blue guy on the far left, only imagine him standing up. And imagine hes not wielding a sword thingy.
Or this guy
@Pingas, good start. My first sprite was more like a skeleton from an animation for modeling.
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Right, and I understand that pritam's goal was to make his sprite pose like that, and he does achieve this, but as I said in my last post, it doesn't look natural. Since you decided to post pictures of Power Rangers, here is an example of how I see it up close:JaxDragon wrote:Maybe I should stay out of this, but when I saw Pritams sprite I saw a guy making a pose like a final fantasy character would. Or a power ranger
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The blue guy on the far left, only imagine him standing up. And imagine hes not wielding a sword thingy.
Or this guy
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@Pingas, good start. My first sprite was more like a skeleton from an animation for modeling.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
The head has a neck but yeah maybe you've got a disabillity and have lived alone for your entire life and has only seen (as in your eyes) fictional dreams about a properly functioning neck, maybe you're the missing link who the fuck knows? Also you're fucking blind, legs are facing different directions.wearymemory wrote:If so, then it's an unnatural pose that results in a disfigured anatomy. Maybe he's the missing link. Maybe he can't stand up straight without looking like he has muscular dystrophy due to his recent evolution. As I'm not the creator of this piece, I'm being drawn directly to what I believe stands out the most, and to me, it's the angle and displacement of it's upper body compared to its legs and head which are both pointing forwards.pritam wrote:Thanks for taking what I said out of context. Also how the fuck is that scoliosis? It's a fucking pose, agreed one leg needs to be adjusted.wearymemory wrote:That's only one example of your work, and it looks great, but this wasn't the piece that I was referring to. Keep in mind that I don't have access to any of your newest work, but I was referring to your "jungle man" sprite:
IMHO, I don't see how scoliosis plays in with the pros of "super deformed character design." I understand and promote the use of exaggeration and different styling techniques where it's appropriate, but the body, compared to its head and legs, are skewed to form an awful curvature and offset. But if "super deformed" was what you were looking for, then you certainly achieved it.
I offered it as reference but NOT TO YOU. The Interview forum offers a straightforward way for APPLYING ARTISTS to communicate with the team. You know shit about the conversations I have with aspiring ES artist.wearymemory wrote:I retrieved the image from this post, and it didn't state that it was a "start of the sprite." In fact, you offered it up as a reference, which could confuse the reader into believing that it was a completed and historical piece of ES artwork. Get over it? You shouldn't be so defensive or hostile to someone who is providing constructive suggestions; your immaturity is showing.pritam wrote:It's the start of the sprite, get over it.wearymemory wrote:And, as I'm sure you're aware, there are different degrees of pillow shading, and not just the blunt example you've shown. The "jungle man's" hair and skirt do look pillow shaded. The hair is also disproportionate, has no depth, and imbalances the sprite due to its overly asymmetrical design.
Well, since you don't have private/appropriate/uptodate information about the development of my artwork, shut the fuck up.wearymemory wrote:The reason for my pillow shading-accusations are due to the depthless and poorly shaded result that is often the outcome of pillow shading that is present in your sprite. If it was appropriate and integrated nicely with the rest of the artwork, then I wouldn't have made the comment.pritam wrote:Edit: And yeah, there are different degrees of pillow shading, but there is a big fucking difference in pillow shading and the shading in BOTH the hair and the skirt. By your definition of pillow shading EVERYTHING is pillow shading.
"to cope with the your language barrier" let's have me speaking swedish have you TRY to translate it into english you fuckwad, even with software you wouldn't understand shit. In your FIRST statement, YOU'RE CLEARLY SUGGESTING pants like shouldn't be attempted by ANYONE ELSE but Nicole Richie [and] Michael Phelps. You're fucked in the head suggesting all others to retard into retardation.wearymemory wrote:To cope with your language barrier? The structure of my first sentence is fine. I stated that I was not discouraging people to try new things, and that what I said, should be taken literally, and by literally, I meant that the OP should pay closer attention to anatomy.pritam wrote:Please rephrase that first statement.wearymemory wrote:Not at all, in fact, my implications were quite literal. Your drawing of the woman has a definitive shape and curve to her lower-body, unlike the OP's (and partially yours) which wasn't translated as well into pixel art.pritam wrote:Did you just suggest anyone at inferior skill level not to try anything new at all? How the hell does one progress with that kind of mindset?wearymemory wrote:With that said, baggy pants that look like little water droplets coming off an elongated torso isn't very attractive, and should only be attempted by Nicole Richie and Michael Phelps.
Yeah, I am a child and also, I prefer to be one.wearymemory wrote:My suggestions were made in general, and were directed at the minimal amount of your artwork that is publicly available. You should have taken my words with a grain of salt, rather than impeded me with a childish response that uses the word fuck every other sentence. Fuck.pritam wrote:Next time please point out what you are refering to.
any "name calling" and "personal insults" are well and truly deserved. Now, this is my last post, at least for now, about this, but I will reiterate that I have yet to see you provide any criticism that is constructive, or even more articulate than "it sucks". Get your head out of your ass and your foot out of your mouth, grow up a little, then come back. This is supposed to be a community, not a showcase of professional games/art/etc.wearymemory wrote:I'm beginning to think professionalism isn't such a bad thing. Name-calling and personal insults? Yeah, not my Mickey Mouse Mug of A&W Diet Root Beer.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
If you had taken half the time that you did to formulate those mindlessly begrudging replies, to read my previous posts in this thread, then you would have found my critiques and suggestions in areas that I believe could be improved are constructive, if the target, of course, was receptive to the ideas. You would have also found that I have complemented pritam's work on several occasions throughout this thread.Ginto8 wrote:any "name calling" and "personal insults" are well and truly deserved. Now, this is my last post, at least for now, about this, but I will reiterate that I have yet to see you provide any criticism that is constructive, or even more articulate than "it sucks". Get your head out of your ass and your foot out of your mouth, grow up a little, then come back. This is supposed to be a community, not a showcase of professional games/art/etc.wearymemory wrote:I'm beginning to think professionalism isn't such a bad thing. Name-calling and personal insults? Yeah, not my Mickey Mouse Mug of A&W Diet Root Beer.
I don't claim to know what goes on between you and the other artists, but I was proposing a possible origin of my confusion, yet you insist on being agressive about it.pritam wrote:I offered it as reference but NOT TO YOU. The Interview forum offers a straightforward way for APPLYING ARTISTS to communicate with the team. You know shit about the conversations I have with aspiring ES artist.
If you have improved, then you should say so, rather than belligerently telling me to "shut the fuck up." You could have diffused the situation.pritam wrote:Well, since you don't have private/appropriate/uptodate information about the development of my artwork, shut the fuck up.
Most of us post in English on this forum, and my initial reply to this thread was in English. I wouldn't attempt to read your post if it was in a language that I didn't understand, let alone reply to it out of respect. It was a sincere question that didn't deserve such a hateful response. Besides, I did my best to explain myself, but you've continued to misinterpret what I said. My primary focus for the statement, "baggy pants that look like little water droplets coming off an elongated torso isn't very attractive," was to advise the OP to concentrate more on anatomy, to normalize the torso, and to put more eloquent detail in the pants, so that it's easier to distinguish that the sprite is indeed female, and to make it nicer. Nicole Richie and Michael Phelps were only used as examples, and to divert complete seriousness from the statement.pritam wrote:"to cope with the your language barrier" let's have me speaking swedish have you TRY to translate it into english you fuckwad, even with software you wouldn't understand shit. In your FIRST statement, YOU'RE CLEARLY SUGGESTING pants like shouldn't be attempted by ANYONE ELSE but Nicole Richie [and] Michael Phelps. You're fucked in the head suggesting all others to retard into retardation.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
It was actually July 21st when I sent you the message, not over a year ago.Ginto8 wrote:If your part directed at me is referencing what happened OVER A YEAR AGO, I'm sorry, I was just barely 12 then and I've matured quite a bit since then (and no, I'm not claiming to be completely mature in any way). Just curious tho, why is your personal choice of not taking suggestions from me of any consequence to me telling wearymemory that he is a douche?