Well I'm going to leave it at that since I don't want a OO war
However I still think they can be the better approach sometimes.
Although I will admit I just spent the entire day rewriting all the singleton crap in EQ's engine with a AssetManager, I'm not so full of shit that I won't listen to people who have been programing for like twice as long as me ( I think Falco has been programming for three times longer )
Oh and one more thing, virtual functions are awesome MY BAD!
[SOLVED] Singleton Patterns - Controversy
Moderator: Coders of Rage
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: [SOLVED] Singleton Patterns - Controversy
winGyroVorbis wrote:Goddamn, did I ever mention how ridiculously good looking you are?xXStillAVirgin69Xx wrote:And people thought I was a fucking dumbass.
- TheBuzzSaw
- Chaos Rift Junior
- Posts: 310
- Joined: Wed Dec 02, 2009 3:55 pm
- Current Project: Paroxysm
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Contact:
Re: [SOLVED] Singleton Patterns - Controversy
I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.
True OOP FTW.
True OOP FTW.
- thejahooli
- Chaos Rift Junior
- Posts: 265
- Joined: Fri Feb 20, 2009 7:45 pm
- Location: London, England
Re: [SOLVED] Singleton Patterns - Controversy
Same here. I never really liked using singletons, it was just an easy fix for a problem.TheBuzzSaw wrote:I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.
True OOP FTW.
I'll make your software hardware.