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Re: [SOLVED] Singleton Patterns - Controversy

Posted: Sun Dec 19, 2010 3:04 pm
by N64vSNES
Well I'm going to leave it at that since I don't want a OO war :lol:

However I still think they can be the better approach sometimes.

Although I will admit I just spent the entire day rewriting all the singleton crap in EQ's engine with a AssetManager, I'm not so full of shit that I won't listen to people who have been programing for like twice as long as me ( I think Falco has been programming for three times longer )

Oh and one more thing, virtual functions are awesome MY BAD!

Re: [SOLVED] Singleton Patterns - Controversy

Posted: Sun Dec 19, 2010 3:30 pm
by GroundUpEngine
GyroVorbis wrote:
xXStillAVirgin69Xx wrote:And people thought I was a fucking dumbass. :nono:
Goddamn, did I ever mention how ridiculously good looking you are?
win :lol:

Re: [SOLVED] Singleton Patterns - Controversy

Posted: Tue Jan 18, 2011 11:02 pm
by TheBuzzSaw
I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.

True OOP FTW.

Re: [SOLVED] Singleton Patterns - Controversy

Posted: Sun Jan 23, 2011 10:14 am
by thejahooli
TheBuzzSaw wrote:I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.

True OOP FTW.
Same here. I never really liked using singletons, it was just an easy fix for a problem.