Re: Falco's (Lame-Ass) OpenGL Projects
Posted: Thu Feb 10, 2011 5:07 pm
I stopped using /* comments */ .
The Next Generation of 2D Roleplaying Games
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Try writing a program on one line without /* comments */ I kidTheBuzzSaw wrote:I stopped using /* comments */ .
That would be pretty hardcore even without no-comment policy.eatcomics wrote:Try writing a program on one line without /* comments */ I kidTheBuzzSaw wrote:I stopped using /* comments */ .
Why would anyone bother commenting a one-line program? The only reason to comment is to help readability / maintainability, and if you were worried about either of those things you wouldn't have made it one line to begin with.cypher1554R wrote:That would be pretty hardcore even without no-comment policy.eatcomics wrote:Try writing a program on one line without /* comments */ I kidTheBuzzSaw wrote:I stopped using /* comments */ .
True.dandymcgee wrote:Why would anyone bother commenting a one-line program? The only reason to comment is to help readability / maintainability, and if you were worried about either of those things you wouldn't have made it one line to begin with.cypher1554R wrote:That would be pretty hardcore even without no-comment policy.eatcomics wrote:Try writing a program on one line without /* comments */ I kidTheBuzzSaw wrote:I stopped using /* comments */ .