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Re: "Triangle" - Ludum Dare Project Flash Rewrite

Posted: Fri Apr 18, 2014 4:12 pm
by ph0sph0ruz
I think it looks pretty good as is. I like that you can only see on the map what you are uncovering. A very good mini-map IMO. It shouldn't reveal anything you don't see unless you are going for that but here it fits perfectly.

Re: "Triangle" - Ludum Dare Project Flash Rewrite

Posted: Fri Apr 18, 2014 4:39 pm
by RyanPridgeon
ph0sph0ruz wrote:I think it looks pretty good as is. I like that you can only see on the map what you are uncovering. A very good mini-map IMO. It shouldn't reveal anything you don't see unless you are going for that but here it fits perfectly.
Thanks :) It'll be especially useful for adding secret rooms

Re: "Triangle" - Ludum Dare Project Flash Rewrite

Posted: Fri Apr 18, 2014 10:19 pm
by dandymcgee
Minimap is perfect! Nice work.

Re: "Triangle" - Ludum Dare Project Flash Rewrite

Posted: Thu Jun 26, 2014 12:08 pm
by RyanPridgeon
Finally picked this up again now that exams and life are out of the way for a bit.

Weapon collecting and switching!

Image

Added weapon switching, this is gonna be interesting for the game design since I'll have to find some way of keeping the gameplay balanced with the different weapons. I feel like I have to keep unlimited ammo for the collected weapons too, since the game plays in such a way that the player is constantly spraying bullets like a motherfucker. Think I still need to do some work on the weapon display / HUD when the player switches weapons.

:mrgreen: feelsgoodman