Re: Adventures in Game Development
Posted: Sat May 23, 2009 10:37 am
Yes. We have not made an official announcement, but that, along with quite a bit of other things will be announced sometime this weekend in a new video.
The Next Generation of 2D Roleplaying Games
http://elysianshadows.com/phpBB3/
Yes. We have not made an official announcement, but that, along with quite a bit of other things will be announced sometime this weekend in a new video.
...Yeah, we might actually get things done now.newbie1234 wrote:
This can't be true... AIGD are doomed without him!
Productivity strikes againGyroVorbis wrote:...Yeah, we might actually get things done now.newbie1234 wrote:
This can't be true... AIGD are doomed without him!
We're completely fucked!
I'd assume the change is for the better for everyone or it wouldn't have come to that. Still, he's a blast to watch on the AIGD vids, and I'll surely miss his presence thereGyroVorbis wrote:Yes. We have not made an official announcement, but that, along with quite a bit of other things will be announced sometime this weekend in a new video.
Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
Ouch.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
Wait a minute.. it's not April 1st anymore.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
Its 24th May to be precise.dandymcgee wrote:Wait a minute.. it's not April 1st anymore.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
psp is less powerful I thinkMeskito wrote:Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
Meskito wrote:Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
The PSP is more powerful in terms of graphics/sound, processing, RAM, and storage capacity. Also, you can test the game on the PSP without burning it to a disk first. And, you can output to a TV with higher resolution than a Dreamcast, I believe.thejahooli wrote:psp is less powerful I thinkMeskito wrote:Why not develop this game for the PSP? The homebrew PSP scene is quite large, much bigger than the Dreamcast's, and the modded PSP is also capable of running unsigned code. On top of that, it can run Lua (with the Lua Player) and C++. And wouldn't it be awesome to see your game running on a handheld?
Wrong. The DC's powerVR can do things that the PSP's GU couldn't dream of. Anti aliasing, bumpmapping, and a few other things to name a few. The Dreamcast also has about twice as much available VRAM as the PSP (which is already not enough for ES).Meskito wrote: The PSP is more powerful in terms of graphics/sound, processing, RAM, and storage capacity.