
I'm currently working on a game engine for a The Eternal Quest which is a 2D RPG.
Its written in C++ with SDL and OpenGL and uses lua for scripting.
Moderator: PC Supremacists
this looks really cooljoe van sickle wrote:Any comments or questions would be appreciated!
I'm deeply impressed.joe van sickle wrote:Any comments or questions would be appreciated!
+1cypher1554R wrote:I'm deeply impressed.joe van sickle wrote:Any comments or questions would be appreciated!
Same questions that guy above asked^
k1net1k wrote:are you making this ? how many people are working on it.
Amen :DEccentricDuck wrote:Hey Joe,
I think you've taken a really cool direction with focusing on a good engine and basic toolset to get you started (since your ambition is clearly quite high). I think it's best to start simple and build up. It's far too easy to get carried away with extra features before the "meat and potatoes" are done (I think I'm really starting to learn the value of iterative planning/builds - get something working then expand on it). Feel free to start a thread and talk about it (especially the nitty gritty details of the engine - you'll find a lot of people who are interested in that kind of stuff here).
+1eatcomics wrote:Amen :DEccentricDuck wrote:Hey Joe,
I think you've taken a really cool direction with focusing on a good engine and basic toolset to get you started (since your ambition is clearly quite high). I think it's best to start simple and build up. It's far too easy to get carried away with extra features before the "meat and potatoes" are done (I think I'm really starting to learn the value of iterative planning/builds - get something working then expand on it). Feel free to start a thread and talk about it (especially the nitty gritty details of the engine - you'll find a lot of people who are interested in that kind of stuff here).
FUCK YEAH, so am I! (excited that is)TheBuzzSaw wrote:I just finished college. I have two weeks until my career takes off. IT IS GO TIME. I will be coding non-stop for days. I am currently revamping the CYBORUS Game Engine. It currently lives in spirit across multiple projects, but it is a mess, and it needs lots of help. The primary objective of this revamp is to update the engine code to the latest version and then pool that code into a separate folder. Right now, that engine code is messily integrated with the various projects at varying degrees. By forcing the core into a separate folder, it'll be easier to update the engine across projects. At the end of this brief revamp, all associated projects will take off! I am very excited.