It's been a long time since I did any game programming but I'm finally at a point where I am starting to get satisfied with my 3D graphics development. Right now I have been working on a rendering engine to organize scenes and resources (and hopefully the starting point for a bigger game and level editor). This engine still has a long ways to go. I am currently making a puzzle game called Pick-o-Mania to check for flaws and advantages of how game code can work along with it. But in this video I'm doing some demo on how well it can update many geometry instances on hardware.
BTW this video was done before an overhaul on the data structures to organize the graphics. Now it has a complete entity-based system in which to manipulate instances much more easily and it hides the obfuscating code of matrix transformations and texture/mesh swapping.
Re: What projects are you currently working on?
Posted: Tue Dec 28, 2010 4:45 am
by MrDeathNote
Looks pretty sweet bro, keep it up!
Re: What projects are you currently working on?
Posted: Tue Dec 28, 2010 1:32 pm
by GroundUpEngine
Great stuff!
Re: What projects are you currently working on?
Posted: Fri Dec 31, 2010 1:01 am
by D-e-X
xiphirx wrote:Workin on a modification for Amnesia: The Dark Descent (so fun)
Working on a SC2 Replay uploading/viewing/sharing system
I didn't know there was flashlights back in the 1830's :D, however, looks awesome!
Re: What projects are you currently working on?
Posted: Fri Dec 31, 2010 7:24 pm
by xiphirx
lol yeah, it's an import from their previous game Penumbra :3
Edit: I cant ever get that youtube embedded nonsense to work.
Re: What projects are you currently working on?
Posted: Tue Jan 18, 2011 1:37 pm
by Ginto8
damn avansc, that's fancy. Really makes me wonder how you're doing it, especially the gradienting. Are you just messing with the OpenGL lighting, or did you make your own fancy lighting stuff?
Re: What projects are you currently working on?
Posted: Tue Jan 18, 2011 1:48 pm
by avansc
Ginto8 wrote:damn avansc, that's fancy. Really makes me wonder how you're doing it, especially the gradienting. Are you just messing with the OpenGL lighting, or did you make your own fancy lighting stuff?
Right now the code is in shambles, I'll make a clean demo and post the code. but basically its just a triangle fan for the light, that alphas out to the edges, then i just lay over alpha where the shadows should be. Im sure its a very very bad way to do it, but it works. Next step is to try and do something with a FBO so i can use a shader on it.