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Re: What projects are you currently working on?

Posted: Tue Jan 18, 2011 6:57 pm
by eatcomics
avansc wrote:http://www.youtube.com/watch?v=heGRu4RKWkw
*vid*
Edit: I cant ever get that youtube embedded nonsense to work.
OOH. Austech better get in here see this and get excited for working on zombie outrage....

Re: What projects are you currently working on?

Posted: Tue Jan 18, 2011 7:06 pm
by EdBoon
eatcomics wrote:
avansc wrote:http://www.youtube.com/watch?v=heGRu4RKWkw
*vid*
Edit: I cant ever get that youtube embedded nonsense to work.
OOH. Austech better get in here see this and get excited for working on zombie outrage....
hah the same thing came to my mind about ZO

@acansc awesome work, looks great

the flicker is cool too

Re: What projects are you currently working on?

Posted: Tue Jan 18, 2011 7:57 pm
by superLED
This was actually a pain to code:

Image
(^ me troubleshooting with the console)

I am working on a small game (C++ and SDL), and needed an "Adventure Log". And this is my solution on how to fit the text into the box.
It's a bit messy, because I just finished it.
Had an enormous head ace trying to figure out why the last word wound't print out... Eventually I figured out I needed a whitespace as a last character.

Re: What projects are you currently working on?

Posted: Wed Jan 19, 2011 8:23 pm
by xiphirx
Zelda? D: What type of game is this D:

Re: What projects are you currently working on?

Posted: Wed Jan 19, 2011 9:14 pm
by superLED
xiphirx wrote:Zelda? D: What type of game is this D:
I just quoted something from the TP game just as a template, while working on the function. I am NOT making a Zelda remake or anything x)
Just wanted to get a feeling of how it would look like in-game. I think I got the right length of each line ^^

EDIT: As I had it before, if I typed a loooong word, it would lead to sadness. But now I've made it so it will printed out like this:

"Hey there! You want to
hear a cool and long word?
AfaFeroiwroiFldkasdfasEs-
asdfRdsalfj... Nice, eh?"

Re: What projects are you currently working on?

Posted: Fri Jan 21, 2011 1:37 pm
by xiphirx
superLED wrote:
xiphirx wrote:Zelda? D: What type of game is this D:
I just quoted something from the TP game just as a template, while working on the function. I am NOT making a Zelda remake or anything x)
Just wanted to get a feeling of how it would look like in-game. I think I got the right length of each line ^^

EDIT: As I had it before, if I typed a loooong word, it would lead to sadness. But now I've made it so it will printed out like this:

"Hey there! You want to
hear a cool and long word?
AfaFeroiwroiFldkasdfasEs-
asdfRdsalfj... Nice, eh?"

Aww :(

Re: What projects are you currently working on?

Posted: Fri Jan 21, 2011 7:54 pm
by THe Floating Brain
RTS and Over Head Shooter Engine :mrgreen:
http://www.youtube.com/watch?v=7MYNpez8q1g
The "White Square" is suppost to be a space ship but
I am currently haveing a image loading problem with that class right now perhaps it could be the way im making a instance of it :lol:
LOLs.PNG
LOLs.PNG (1.38 KiB) Viewed 4923 times
EVENMORELOLS.PNG
EVENMORELOLS.PNG (46.47 KiB) Viewed 4925 times
:lol:

Re: What projects are you currently working on?

Posted: Mon Jan 24, 2011 2:20 pm
by CC Ricers
I started to learn more about Win32 API programming just yesterday. A lot of the concepts aren't as hard as some people say but the control flow of the code is tripping me up. It's so hard to mold into an object-oriented framework.

(edit) I figured out how to embed an icon in an SDL executable. Since SDL makes its window class information inaccessible, I can't use the SDL window to load an icon from a resource file. What I did was create a dummy invisible window that doesn't take messages before initializing SDL (you don't even need the WinMain function). My program no longer shows that default icon in the folder view or taskbar.

Re: What projects are you currently working on?

Posted: Sat Jan 29, 2011 9:30 pm
by joe van sickle
I recently worked on the day/night cycle for the game; heres the result.


Did a crap load of other stuff that I would rather not list out.. (that will be in the next vid)
*the frog is temporary ;)

Re: What projects are you currently working on?

Posted: Wed Feb 02, 2011 2:15 pm
by eatcomics
looks epic dude! I'm a sucker for day/night cycles

Re: What projects are you currently working on?

Posted: Thu Feb 10, 2011 3:11 pm
by Firzen
Nice day and Night Cacle, I did that once a while ago.
I remember it was a pain to code.
Right now I am mostly working on small tutorials on all kinds of things, so if you want anything exaplined just ask and I might very well make a video about it. At least if I know what's going on.
Also, suggestiosn on how to improve the tutorials is encouraged.

Oh, and here's a link to one of them, you can find the rest of all my stuff in my youtube channel.
http://www.youtube.com/watch?v=6fDXHnAKBU0

Oh and also, I am working on this project.
I want to make some small arena game with the Engine first, to lay the groundwork for making an Action RPG with it.
But since that requires alot of Artwork I will start with a simple Brawler.

Re: What projects are you currently working on?

Posted: Sat Feb 19, 2011 4:12 am
by Milch
My android game is going well, I've finally implemented vertex arrays and VBOs :mrgreen:
Image

Re: What projects are you currently working on?

Posted: Tue Mar 08, 2011 7:17 am
by MrDeathNote
Milch wrote:My android game is going well, I've finally implemented vertex arrays and VBOs :mrgreen:
Image
Look's good man, any update on this?

Re: What projects are you currently working on?

Posted: Tue Mar 15, 2011 9:51 am
by DStudios
Me and LightDark (We are now a small team) are working on a 2d rpg engine. We have an engine and level editor.

Video:


Re: What projects are you currently working on?

Posted: Tue Mar 15, 2011 5:51 pm
by Boogy
I am currently working on a game called Mouse Adventure. It's a 2.5d/3d side scrolling platformer.

I have one screenshot I can share :roll: Maybe we will release a trailer in the next moth.
Image