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Posted: Thu Dec 02, 2004 6:27 pm
by JS Lemming
I don't understand what you say.

Posted: Fri Dec 03, 2004 9:43 am
by Guest

Code: Select all

num1 = getkey

If num1 = 67 then num1 = a
So...Do I do something like that for every letter of every word they type?

Posted: Fri Dec 03, 2004 6:56 pm
by JS Lemming
Nah Nah, I mean... that is a possibility, but a very time consuming one. What I was thinking was that there is a blitz function that converts a ascii value to a string. I think it was something like Chr() but I'm not sure. Try looking at yo neighborhood command reference. It's probably under the strang commands.

Posted: Fri Dec 10, 2004 10:35 am
by Guest
Had I known that I wouldn't have had to use 100 liners of code just to change the controls. Thanks Lemming.
:D

BTW all, my game will be done Monday. (That's when it's due at school, which isn't enough time to get it as I desired, but it'll still be aight.)

Posted: Fri Dec 10, 2004 10:49 am
by Guest
Lemming, because you are the Blitz master, will you please tell me how you would make laseres. By that I mean, and enemy that goes back and forth across the screen, and on a timer, fires a laser between its two halves (top and bottom). Mine still have an error, and the sound is being played 1000x a second, making it a screeching lagging MONSTROSITY. I REALLY need help with my due date so close.

If this is not replied to in 25 hours, I will try calling you. Thanks.

Posted: Fri Dec 10, 2004 11:12 am
by Guest
Never mind what I said, I am a GENIOUS! I JUST GOT THE BEST IDEA AFTER TEN MINUTES OF STARING BLANKLY AT A PIECE OF PAPER!

Look, I make two loops, one through all the beams, one through all the enemies, and each time I make it go through, I have it check if there are more beams than enemies or more enemies than beams. If there are, I make another loop through the beams that deletes them all. Then, I make a loop through the enemies and inside I add 1 to a variable and make a new beam for each enemy with a variable assigning them to an enemy. Then, at a differnt place/time/spot, I have it move the laser according to the enemies VX and VY.

The bell just wrange, BAI

Posted: Fri Dec 10, 2004 4:07 pm
by JS Lemming
uhhh... ok?

Posted: Thu Apr 26, 2007 2:58 pm
by Arce
^ Delete this bot post, plz? And perhaps this one, too? THx. =)