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Re: J-fail: Unstoppable

Posted: Wed Sep 09, 2009 11:08 pm
by liveordie2112
I really like the kaleidoscope entry. :) I've always loved games with abstract artwork and (sometimes) ambient music like that. Games like loco roco, patapon, katamari damacy. The artwork in those games is really unique and the music adds to the effect :mrgreen:

Re: J-fail: Unstoppable

Posted: Tue Jan 26, 2010 8:03 pm
by Bakkon
Welp, looks like they still have passive aggressive anger issues.

From their latest video:
Image

Re: J-fail: Unstoppable

Posted: Tue Jan 26, 2010 8:54 pm
by Trask
Bakkon wrote:Welp, looks like they still have passive aggressive anger issues.

From their latest video:
Image
Lol...wow. It does kinda look like Falco though................... :worship:

Re: J-fail: Unstoppable

Posted: Tue Jan 26, 2010 10:37 pm
by avansc
{with that bang sound} "im moving back with my parents, i have a lot of software i want to learn" - retard

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 8:07 am
by hurstshifter
This is blatent disrespect to the ES team and especially Falco. I thought all this shit was over with? What a bunch of d-bags.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 8:34 am
by avansc
meh.. its not like falco and em(sorry i dont know who all "em" is, not trying to paint falco as the sole proprietor) didnt make a little demo of them in a gay club.
all's fair in love and war.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 8:39 am
by Falco Girgis
I can't say that I care too much. Their latest video was a bunch of flashing "screenshots" for a product they clearly don't have. No gameplay footage?

So they went from greatest indie game ever, to decent little mini shooter, to this. Am I seeing a trend?

What we want to do with Elysian Shadows goes way above and beyond having bitchfights with a bunch of kiddie pricks who can't even finish a game with XNA.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 10:00 am
by dandymcgee
They're just being competitive (video-wise, certainly not product-wise). I think it's somewhat amusing.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 11:17 am
by programmerinprogress
I can just imagine their meetings off-camera

They probably go a little something like this...
Programmer: we're falling behind schedule on the game, I hit a technical snag again...

Manager: really? again?, we were really pushing for a video this month, didn't you film a single scene where you change an argument in a function before you broke the game again?

Programmer: nope, camera ran out of film, damn!

Manager, hey! did you do some more pointless posing and concept art?

Artist: nope.



PR Guy: then this calls for desperate measures! we're losing subscribers, perhaps we could be douchebags to another development team again?

Manager: that sort of backfired on us last time, didn't it?

PR Guy: bad publicity is still publicity, let's do it!!!!!!!1111!1!!1!!
Long story short, they're using this as 'Filler' as they have nothing else to show

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 11:26 am
by Bakkon
programmerinprogress wrote:Long story short, they're using this as 'Filler' as they have nothing else to show
Umm, have you not seen their video about how their "token gangster black guy" bought a Snuggie? Geez, that's the premium content!
dandymcgee wrote:They're just being competitive (video-wise, certainly not product-wise). I think it's somewhat amusing.
Competitive video-wise would be "Check out our newest implementations! Aren't they neat? Try to beat that!" not "hurp durp he want people to call him a video game character aint he weird!??!" They legitimately still think Falco isn't his birth given name.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 12:06 pm
by dandymcgee
Bakkon wrote:They legitimately still think Falco isn't his birth given name.
So? Neither do I. It's far too awesome.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 1:17 pm
by Arce
I haven't been keeping up with events (at all) & haven't even seen their latest video...but my primary response is "about goddamned time!"

It was over a full year ago that we said "time to stop talking shit, & let your GAME talk shit." So, its taken them this long to develop something far enough along to "get even" with? Lulz.

Programmerinprogress, rofl!!!

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 1:19 pm
by Arce
The Matrix Reference, I'm assuming?

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 1:34 pm
by Falco Girgis
dandymcgee wrote:They're just being competitive (video-wise, certainly not product-wise). I think it's somewhat amusing.
Man, I certainly hope you don't deem their videos worthy of competition against ours. We work sleepless nights to have actual content to present in our videos (which is why you haven't seen us in months). If you guys thought a couple random screenshots and some shit-talking was Youtube quality, we would be at Adventures in Game Development Chapter 99 by now.

Re: J-fail: Unstoppable

Posted: Wed Jan 27, 2010 10:17 pm
by cypher1554R
You better watch out, cause their trailer is going to be made by "someone popular"! 8-)

They are also going to learn very soon that moving onto a new project is a way to effectively kill any current project.