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Re: You Can't Stay Awake [Competition Game]

Posted: Mon Aug 16, 2010 12:39 pm
by K-Bal
I would not ignore criticism but keep in mind that people are often exaggerating when giving their opinion.

Re: You Can't Stay Awake [Competition Game]

Posted: Mon Aug 16, 2010 4:37 pm
by Bakkon
Yeah, I've gotten a few reviews with actual helpful criticism suggesting some sort of indicator that something will appear or disappear that would aid in progression through the level. But part of our whole gimmick was exploring the different ways that the world changed as you became more or less sleepier. There was a surprising amount of reviews that boiled down to "I don't know what I'm supposed to be doing. I am confused."

Re: You Can't Stay Awake [Competition Game]

Posted: Mon Aug 16, 2010 4:47 pm
by dandymcgee
Bakkon wrote:Yeah, I've gotten a few reviews with actual helpful criticism suggesting some sort of indicator that something will appear or disappear that would aid in progression through the level. But part of our whole gimmick was exploring the different ways that the world changed as you became more or less sleepier. There was a surprising amount of reviews that boiled down to "I don't know what I'm supposed to be doing. I am confused."
These fools obviously do not understand the idea of exploration, patience, and observation. The game was skillfully crafted to change based on the player's condition. If one is too ignorant to come to this realization for oneself, I advise one to return to blowing shit up in the latest shoot-everything-you-see FPS.