Wow.
I don't quite know how I managed to miss the latest posts in this topic...O.o;
While reading, I saw some legitimate points I felt like commenting on, as well as blatant logic holes, misquotations, and even some nice places to stick "your momma!" However, those thoughts soon became lost in the clusterfuck that's enveloped this topic, and I'm not about to spend my perfectly good Tuesday evening trying to de-wrangle it. :P
A few, quick things:
@ avansc - I do understand what you were saying in the opening of topic, and want to extend a quick "there's no hot blood!" to ya. I'm just the type of person quick to defend my position, good or bad, and often-times it's hard to tell on the interwebs what is and is not supposed to be insulting. Whereas nothing in this topic from you felt even remotely insulting (quite the contrary) I still get the vibe that you think things are going to spontaneous combust between you and I, or the ES team. Just letting you know things like "I'm on your side!" aren't strictly necessary--it's hard to hate a person you've had drunken fun with man! =)
@ OP: My sincere apologies if this huge cluster-fuck of a topic has offended, or scared you in any way. That's the interesting thing about being so close to the developers--we've actually got the time to refute our "enemies." While there is absolutely nothing in your original post to insinuate negative connotations, the same could be said for positive and I do understand that gyrovorbis (AND myself) take pleasure in putting assholes in their place. You have my apologies for assuming the latter of you--though I will confess we all would have secretly enjoyed it if you were "TheNiceLordBJ" in disguise trying to flare hot blood. :P
@ Gyrovorbis: My cock is much bigger than yours. It can walk you right through the floor, with a feeling so pure, it's got you screaming back for more.
@ qpHalcy0n: (In response to 'don't wear your heart on your sleeve'): I digress. Whereas your entire post was completely legitimate in a corporate/professional situation, your forget this is our "at home" project being hosted on, talked about, and actually created from our personal website/forums. These forums literally have posts from when I was 10 and had no interest in game development what-so-ever. I also think you've forgotten that GyroVorbis and myself work at a development studio. Do you seriously think we would post a response like this to an investor? Do you think we whine when a package is deprecated, cry when the little kids testing our product tell us it's "not fun," or slit our wrists when we're told, "Okay guys, the contract didn't come through! You'll be working free for a while!"? The answer to all of the above is: Fuck no.
Though I do understand why you posted this, and want to thank you for it. The truth is that I was highlighting in the opening of this topic how we could potentially go "professional" with this when we decide to sell it, and we're already lining up our revenue base. So why not tell us like it is in the professional world?
Our goal with ES is NOT to emulate the corporate workflow. This is one of those projects that are being funded entirely by passion and dedication--it's literally impossible to apply certain software engineering methodologies to this project for that reason. We're asked all the time, "Why don't you go Agile/Waterfall/Matrix/<insert development pattern here>." The answer? Without financial backing, these are impossible. If you'd like to get into a debate as to why I think that, I'd love to another time in another topic. How's that relevant?
I simply want to point out the blatant truth: a project like this is created solely through human passion and interaction. When the amount of criticism we receive is directly proportional to the amount of work our team produces this week, we are most certainly going to take everything said seriously. If bitching somebody out online who "asks for it" motivates you to sit down and "show them who's boss" through code...Then go for it. You would not believe what a science it actually is trying to get a group of people to all find motivation to do something "productive," despite their love for that said thing. Things aren't the same when you cannot say, "Do this, or don't get paid."
@ qpHalcy0n #2: So lets take this professionally. Exercise some decorum and take each comment for what it is. The more you can learn to embrace criticism as consisting of elements of truth, the closer you are to creating a better product and making a better programmer out of yourself while simultaneously creating a professional image for you and your team. You don't have to justify anything to anyone. You're doing this for yourselves, remember?
Now, I can argue with you all day...But I agree with you fully here. Wise words from a wise person. =)
@ general audience: Despite my big long talk about a project born of passion and separate from corporate blah blah blah...Here's one thing you need to set straight: The game isn't drawing revenue (yet), isn't funded (yet), and isn't "professional" by choice (yet). Again, all I wanted to do with my original post was emphasize the whole "yet" thing (as some of you seem to be under the impression that passion + (professionalism+revenue) = SEGFAULT.) Why can't we transform our project with X THOUSAND fans into something "more," take it professional, and do as we does when we're good and goddamned ready?
We can.
And we will.