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Re: Official "Hello, World! (I'm new!)" thread

Posted: Wed Jun 02, 2010 7:34 am
by aamesxdavid
Ginto8 wrote:there will always be a platform that is too limited for it to really be useful.
...and it will always be a Nintendo platform...

Re: Official "Hello, World! (I'm new!)" thread

Posted: Wed Jun 02, 2010 1:07 pm
by eatcomics
aamesxdavid wrote:
Ginto8 wrote:there will always be a platform that is too limited for it to really be useful.
...and it will always be a Nintendo platform...
LOL

Re: Official "Hello, World! (I'm new!)" thread

Posted: Wed Jun 02, 2010 3:18 pm
by Ginto8
aamesxdavid wrote:
Ginto8 wrote:there will always be a platform that is too limited for it to really be useful.
...and it will always be a Nintendo platform...
A valid point. Nintendo is currently the leading maker and distributor of hardware that is not nearly powerful enough for a truly immersive gaming experience. AFAIK, my PS2 has the same graphical capabilities, if not more, than my Wii. :roll:

Re: Official "Hello, World! (I'm new!)" thread

Posted: Wed Jun 02, 2010 6:04 pm
by eatcomics
And the thing is... the wii doesn't have an OS programs always have direct access to the hardware, and the games still can't match up with the other leading consoles...

IDK why nintendo puts graphics on the backburner, I guess its just to make their consoles more affordable? But you'd think they would be even cheaper than they are in that case...

Re: Official "Hello, World! (I'm new!)" thread

Posted: Wed Jun 02, 2010 9:22 pm
by Falco Girgis
eatcomics wrote:
aamesxdavid wrote:
Ginto8 wrote:there will always be a platform that is too limited for it to really be useful.
...and it will always be a Nintendo platform...
LOL
ROFL! Man, we think alike.

It definitely pisses me off that the Wii is still in the same GPU generation as the DC, Xbox, GC, and PS2. I nearly shit myself when I heard that the Okami port to the Wii couldn't handle the filters that were used on the PS2...

I'm getting pretty sick of only ever pulling out the Wii once every 6 months for the next big Mario game...

Re: Official "Hello, World! (I'm new!)" thread

Posted: Thu Jun 03, 2010 7:35 pm
by dandymcgee
Ginto8 wrote: As you can see, sometimes you can't have something that is truly platform-independent, because there will always be a platform that is too limited for it to really be useful.
What about addition? It's both platform independent AND useful. ;)

Re: Official "Hello, World! (I'm new!)" thread

Posted: Thu Jun 03, 2010 7:48 pm
by Ginto8
dandymcgee wrote:
Ginto8 wrote: As you can see, sometimes you can't have something that is truly platform-independent, because there will always be a platform that is too limited for it to really be useful.
What about addition? It's both platform independent AND useful. ;)
good luck porting addition to an XOR gate. :lol:

Re: Official "Hello, World! (I'm new!)" thread

Posted: Thu Jun 03, 2010 8:30 pm
by dandymcgee
Ginto8 wrote:
dandymcgee wrote:
Ginto8 wrote: As you can see, sometimes you can't have something that is truly platform-independent, because there will always be a platform that is too limited for it to really be useful.
What about addition? It's both platform independent AND useful. ;)
good luck porting addition to an XOR gate. :lol:
I said platform independent not transistor independent. :lol:

Re: Official "Hello, World! (I'm new!)" thread

Posted: Fri Jun 04, 2010 9:09 am
by Ginto8
dandymcgee wrote:
Ginto8 wrote:
dandymcgee wrote:
Ginto8 wrote: As you can see, sometimes you can't have something that is truly platform-independent, because there will always be a platform that is too limited for it to really be useful.
What about addition? It's both platform independent AND useful. ;)
good luck porting addition to an XOR gate. :lol:
I said platform independent not transistor independent. :lol:
Gate != transistor. Anyway, what about a 1-bit machine? good luck porting to that. :lol:

Re: Official "Hello, World! (I'm new!)" thread

Posted: Sat Jun 05, 2010 12:07 am
by eatcomics
PWN NAND gate...

Re: Official "Hello, World! (I'm new!)" thread

Posted: Mon Jun 07, 2010 8:15 pm
by Falco Girgis
Ginto8 wrote:
dandymcgee wrote:
Ginto8 wrote:
dandymcgee wrote:
Ginto8 wrote: As you can see, sometimes you can't have something that is truly platform-independent, because there will always be a platform that is too limited for it to really be useful.
What about addition? It's both platform independent AND useful. ;)
good luck porting addition to an XOR gate. :lol:
I said platform independent not transistor independent. :lol:
Gate != transistor. Anyway, what about a 1-bit machine? good luck porting to that. :lol:
Actually, digital logic is usually implemented with a series of transistors... Just Google TTL logic gates...

Re: Official "Hello, World! (I'm new!)" thread

Posted: Mon Jun 07, 2010 8:45 pm
by dandymcgee
GyroVorbis wrote:
Ginto8 wrote: Gate != transistor. Anyway, what about a 1-bit machine? good luck porting to that. :lol:
Actually, digital logic is usually implemented with a series of transistors... Just Google TTL logic gates...
Heh, I just figured I'd give up defending my sarcasm. ;)

Re: Official "Hello, World! (I'm new!)" thread

Posted: Mon Jun 07, 2010 9:45 pm
by Ginto8
GyroVorbis wrote:
Ginto8 wrote:Gate != transistor. Anyway, what about a 1-bit machine? good luck porting to that. :lol:
Actually, digital logic is usually implemented with a series of transistors... Just Google TTL logic gates...
I know that, but that's like saying that an animal is a cell because it's made up of trillions of them. ;)

Re: Official "Hello, World! (I'm new!)" thread

Posted: Tue Jun 08, 2010 8:50 am
by dandymcgee
Ginto8 wrote:
GyroVorbis wrote:
Ginto8 wrote:Gate != transistor. Anyway, what about a 1-bit machine? good luck porting to that. :lol:
Actually, digital logic is usually implemented with a series of transistors... Just Google TTL logic gates...
I know that, but that's like saying that an animal is a cell because it's made up of trillions of them. ;)
No it's like saying if a virus mutates to affect that cell, it can also affect the whole animal. (lol this is a fun conversation but we should probably split it from the hello world thread.. if you could mods?)

Re: Official "Hello, World! (I'm new!)" thread

Posted: Tue Jun 08, 2010 8:49 pm
by lodara
hello guys and girls my name is edwin im a 15 year old boy looking for old men to... uuuug nvm lets start over
hay my name is edwin im 15 and want to get into game programming i just got "c++ without fear" and am flowing along well i wanted to join this forum to be with other programmers and get insight on what i don't get.