Randi wrote:bruteforce wouldn't work, it kicks after 3 tries, unless if you use a proxy server, but you would need an awful lot of them, and it would most likely not worth it to hack into there, now I should probably say this so I don't get into trouble, I don't hack, and look down on people who do hack, there is no reason to do it, unless if you are using your own stuff, for prevention.
...
I was joking of course, and why in the world would you get in trouble?
It's not like you said anything that only hackers would know or something, just common knowledge.
Hacking = coding in a way that just works; taking something apart (be it software or something in real life; breaking into systems for educational reasons falls under this) to figure out how it works or to just learn more
Cracking = breaking into systems or manipulating faulty software for malicious purposes.
Get your shit straight
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
I should probably change this thread's name to "mvEngine progress" or something like that. I just finished rewriting my crappy inventory system and I will probably make a youtube video tomorrow. I have some new additions to my engine that will be shown in the video, i would make it now but its 2:55 am and i've been programming since 7'ish non-stop so, needless to say, im tired.
Ginto8 wrote:
Hacking = coding in a way that just works; taking something apart (be it software or something in real life; breaking into systems for educational reasons falls under this) to figure out how it works or to just learn more
Cracking = breaking into systems or manipulating faulty software for malicious purposes.
Randi wrote:bruteforce wouldn't work, it kicks after 3 tries, unless if you use a proxy server, but you would need an awful lot of them, and it would most likely not worth it to hack into there, now I should probably say this so I don't get into trouble, I don't hack, and look down on people who do hack, there is no reason to do it, unless if you are using your own stuff, for prevention.
...
I was joking of course, and why in the world would you get in trouble?
It's not like you said anything that only hackers would know or something, just common knowledge.
Hacking = coding in a way that just works; taking something apart (be it software or something in real life; breaking into systems for educational reasons falls under this) to figure out how it works or to just learn more
Cracking = breaking into systems or manipulating faulty software for malicious purposes.
Get your shit straight
Yeah I know, I forgot. No need to be a Mr. Crankypants
P.S. I love you.
Last edited by LeonBlade on Sun Aug 01, 2010 4:54 pm, edited 1 time in total.
It's been a while since i posted anything on this thread and youtube. After taking a much needed break after finals i'm back to working on mi engine again. yay!
And now the mvEngine is on the Nintendo Wii, yes I did get the idea after seeing LeonBlade's posts but oh well. I also plan on being more active on the forums and youtube (more updates).
Here is a vid that i just posted: http://www.youtube.com/watch?v=DBMTex0sGtg
The video quality of my camera is shit so i recommend that if you watch the vid you do so on a high def setting.
Hopefully this will bring this thread back from the dead, but until then, happy coding!
totally watched it it was great :D I can't wait till you get lua back in that's always fun to see what people do with lua, and I myself plan to be using lua soon, lua and Qt oh my :D
I noticed that you don't have FPS control on your engine, I ran it way to fast it seems (animations were barely noticeable since they were going to fast). You're diagnal walking is also odd in the way that the character looks in two directions one after another very rapidly, and you move much slower. I didn't like how you disabled the close button for the main window, I had to close it from the console window that came up, and even then it took around 5 seconds.
The map editor's mouse code is very laggy, the blue square takes a bit of time to get to the position of the mouse. I couldn't figure out how to use it, but I noticed that you counted the number events in the top left. Again with the close button, and the time it takes to close.
Other than that it looks nice.
EDIT: just noticed that this is not a new topic X_X
xiphirx wrote:I noticed that you don't have FPS control on your engine, I ran it way to fast it seems (animations were barely noticeable since they were going to fast). You're diagnal walking is also odd in the way that the character looks in two directions one after another very rapidly, and you move much slower. I didn't like how you disabled the close button for the main window, I had to close it from the console window that came up, and even then it took around 5 seconds.
The map editor's mouse code is very laggy, the blue square takes a bit of time to get to the position of the mouse. I couldn't figure out how to use it, but I noticed that you counted the number events in the top left. Again with the close button, and the time it takes to close.
Other than that it looks nice.
EDIT: just noticed that this is not a new topic X_X
Where did you download the engine???
You must be using an old version because its not on the PC for the time being, its only on the wii (too lazy to rewrite input classes for pc).
EDIT:
It sounds like your using a VERY old version of the engine, the allegro version...
xiphirx wrote:I noticed that you don't have FPS control on your engine, I ran it way to fast it seems (animations were barely noticeable since they were going to fast). You're diagnal walking is also odd in the way that the character looks in two directions one after another very rapidly, and you move much slower. I didn't like how you disabled the close button for the main window, I had to close it from the console window that came up, and even then it took around 5 seconds.
The map editor's mouse code is very laggy, the blue square takes a bit of time to get to the position of the mouse. I couldn't figure out how to use it, but I noticed that you counted the number events in the top left. Again with the close button, and the time it takes to close.
Other than that it looks nice.
EDIT: just noticed that this is not a new topic X_X
Where did you download the engine???
You must be using an old version because its not on the PC for the time being, its only on the wii (too lazy to rewrite input classes for pc).
EDIT:
It sounds like your using a VERY old version of the engine, the allegro version...
I've just tried the GRRLIB library and it is WAY easier than i thought, and ALOT faster than SDL. I think i'll be using it. THE BEST PART IS THAT IT HAS RESIZE-ABLE FONTS!!!