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Re: Minecraft remake- Crafter

Posted: Wed Jun 15, 2011 1:03 pm
by N64vSNES
Thankies :)

While I'm at it. Linux anyone?
Image


EDIT:
Please for the love of god don't look at the poly/vert count :lol:

Re: Minecraft remake- Crafter

Posted: Thu Jun 16, 2011 7:56 am
by Milch
N64vSNES wrote: Please for the love of god don't look at the poly/vert count :lol:
Is is wrong or just horribly unoptimized? :lol:

(btw. there is already Codeblocks 10.05 out, you might want to check that out :D )

Re: Minecraft remake- Crafter

Posted: Thu Jun 16, 2011 10:13 am
by N64vSNES
Milch wrote:
N64vSNES wrote: Please for the love of god don't look at the poly/vert count :lol:
Is is wrong or just horribly unoptimized? :lol:

(btw. there is already Codeblocks 10.05 out, you might want to check that out :D )
Depends how you want to view it really. If the face is blocked by others then it won't get drawn and it won't be added to the counter. If OpenGL finds that it won't be visible and doesn't render it, it will still be added to the counter. So it's how many polygons are "attempted" to be drawn, not how many "have" been drawn.

To be honest, one you're past the overhead of Java I'm stunned at how efficient Minecraft renders the map.

Re: Minecraft remake- Crafter

Posted: Thu Jun 16, 2011 7:26 pm
by MadPumpkin
I believe that is because Minecraft uses a form of summarizing that I use, where if blocks are adjacent to each other then it doesn't render the two seperately, it renders it as one prism instead. so:

Code: Select all

TOP VIEW: (e.g.)
  ######
#########
  ######

just would get rendered as:
  #----#
##|    |#
  #----#
the large empty space being one cube instead of the individual 18 that it would render.

Re: Minecraft remake- Crafter

Posted: Thu Jun 16, 2011 8:05 pm
by eatcomics
MadPumpkin wrote:I believe that is because Minecraft uses a form of summarizing that I use, where if blocks are adjacent to each other then it doesn't render the two seperately, it renders it as one prism instead. so:

Code: Select all

TOP VIEW: (e.g.)
  ######
#########
  ######

just would get rendered as:
  #----#
##|    |#
  #----#
the large empty space being one cube instead of the individual 18 that it would render.
That's what I've read.

Re: Minecraft remake- Crafter

Posted: Thu Jun 16, 2011 8:22 pm
by MadPumpkin
Yea, it's really rather genius. But I do it a bit differently, given that my game isn't a bunch of cubes... But Minecraft did help me out because I had never thought about summarizing adjacent object since I don't use cubes. So what I do now, is if it's barely out of fog, (barely within view distance). Then my custom model format (no animations at this time D:) will use labels to decide what parts of the model that my engine shouldn't render at a certain distance. I'm trying to add these attributes to .OBJ models that I export from blender. But I can't QUITE get the obj format to work on my own, if anyone has resources that'd be appreciated by the way.

But in closing, I suggest that you do something like that, I know you don't really need to, given that you're not using Java. But it will still make it easier on your engine. :P

Re: Minecraft remake- Crafter

Posted: Mon Jun 27, 2011 4:31 am
by Pornomag
I was thinking of doing the same once I learnt OpenGL, too bad you bet me to it haha. Would've taken me ages to get to that stage anyways, but either way grand job :D

Re: Minecraft remake- Crafter

Posted: Mon Jun 27, 2011 7:39 am
by N64vSNES
Pornomag wrote:I was thinking of doing the same once I learnt OpenGL, too bad you bet me to it haha. Would've taken me ages to get to that stage anyways, but either way grand job :D
If I'm going to do better than Notch, someone needs to do better than me ;)

Re: Minecraft remake- Crafter

Posted: Mon Jun 27, 2011 3:02 pm
by Falco Girgis
Looking good, motherfucker. I know we've had our differences, but a man deserves credit when he has done well.

You've done well.

Re: Minecraft remake- Crafter

Posted: Mon Jun 27, 2011 4:05 pm
by N64vSNES
GyroVorbis wrote:Looking good, motherfucker. I know we've had our differences, but a man deserves credit when he has done well.

You've done well.
Wow thanks man, always motivating to hear compliments from the more experienced :)

Re: Minecraft remake- Crafter

Posted: Thu Jun 30, 2011 10:09 am
by TheBuzzSaw
Actions really do speak louder than words. Hopefully, I can buckle down and start putting out some content rather than sitting around just talking. :)

Re: Minecraft remake- Crafter

Posted: Sun Jul 10, 2011 9:17 pm
by teamtwentythree
N64vSNES wrote:
Pornomag wrote:I was thinking of doing the same once I learnt OpenGL, too bad you bet me to it haha. Would've taken me ages to get to that stage anyways, but either way grand job :D
If I'm going to do better than Notch, someone needs to do better than me ;)
I don't know about better, but I'll ante up different. Working on some tech demo stuff right now to see if I can do a voxel terrain game on mobile. Here's where I'm at so far.

Image

Re: Minecraft remake- Crafter

Posted: Mon Jul 11, 2011 5:49 am
by MrDeathNote
teamtwentythree wrote:
N64vSNES wrote:
Pornomag wrote:I was thinking of doing the same once I learnt OpenGL, too bad you bet me to it haha. Would've taken me ages to get to that stage anyways, but either way grand job :D
If I'm going to do better than Notch, someone needs to do better than me ;)
I don't know about better, but I'll ante up different. Working on some tech demo stuff right now to see if I can do a voxel terrain game on mobile. Here's where I'm at so far.

Image
Mmmm, that's real nice man. I have a full scale nerd-on here, but I'm in work so I have to be careful not to have a nerd-gasm. In all seriousness, that looks epic. You should start a new thread for it to keep us updated.

Re: Minecraft remake- Crafter

Posted: Mon Jul 11, 2011 8:59 am
by N64vSNES
teamtwentythree wrote:
N64vSNES wrote:
Pornomag wrote:I was thinking of doing the same once I learnt OpenGL, too bad you bet me to it haha. Would've taken me ages to get to that stage anyways, but either way grand job :D
If I'm going to do better than Notch, someone needs to do better than me ;)
I don't know about better, but I'll ante up different. Working on some tech demo stuff right now to see if I can do a voxel terrain game on mobile. Here's where I'm at so far.

Image
Damn dude. Looks great.

I've been doing a lot of stuff with Crafter but most of it is behind the scenes optimizations and all that tacky math which a screenshot can't show. Hopefully I'll have another update soon.
I'd also like to blame University course work for the lack of updates. :lol:

I too would like to seem more of this though, teamtwentythree. You should open a new thread for it ;)

Re: Minecraft remake- Crafter

Posted: Tue Jul 12, 2011 2:11 am
by MadPumpkin
Damn he's right, that's sick teamtwentythree. I'd love to hear about that behind the scenes math by the way, just because you don't have anything to show doesn't mean you don't have something to show