dandymcgee wrote:The new art is sparse, but very nice!
It would seem that all our artists are addicted to minecraft....
Thanks though, I'm sure your generosity will motivate him some more
EDIT:
Whilst trolling my ickle development folder... I found something of interest.
A tribute to Gyro and his team! This was a while back but I never got around to uploading it.
Re: The Eternal Quest
Posted: Mon Mar 28, 2011 6:27 pm
by k1net1k
tileset looks familiar
Re: The Eternal Quest
Posted: Wed Apr 27, 2011 10:28 am
by N64vSNES
So the last major update was probably...new artwork?
Well here be another
*drum roll*
A dreamcast port!
I was hoping I could get some artwork to go with this announcement but uh, my explanation for that on is Minecraft.
Re: The Eternal Quest
Posted: Thu May 05, 2011 10:19 am
by GroundUpEngine
Very nice work!
Re: The Eternal Quest
Posted: Sun May 08, 2011 12:18 pm
by acerookie1
nice. we might even be throwing together a homebrew ds port if possible.
Re: The Eternal Quest
Posted: Sun May 08, 2011 12:41 pm
by N64vSNES
acerookie1 wrote:nice. we might even be throwing together a homebrew ds port if possible.
WHY CAN'T MY TEAM KEEP SECRETS?!!
Re: The Eternal Quest
Posted: Fri Jun 24, 2011 4:24 pm
by N64vSNES
So before this thread dies of old age.
A little teeney glimpse of art:
Not going to show too much yet, but I think some feedback might spring some motivation.
Also I finished the Dreamcast port waaaay back. It's fully supported now.
Ummm maybe I'll show some of the battle system soon.
PS: Regarding acerookie's comment about the Nintendo DS port, it ain't happening
Re: The Eternal Quest
Posted: Fri Jun 24, 2011 4:52 pm
by dandymcgee
N64vSNES wrote:So before this thread dies of old age.
Too late.
N64vSNES wrote:
A little teeney glimpse of art:
Why are all of the trees cut in half?
Awesome art update, it's coming along nicely.
Re: The Eternal Quest
Posted: Fri Jun 24, 2011 5:33 pm
by N64vSNES
dandymcgee wrote:
N64vSNES wrote:So before this thread dies of old age.
Too late.
N64vSNES wrote:
...
Why are all of the trees cut in half?
Awesome art update, it's coming along nicely.
The I see in a lot of RPG's (or at least more modern ones) threes get used around the borders of the map. Games like the old Zelda's used single tile bushes. Just experimenting with level design really, I'm guessing this doesn't work too well?
Thanks though
Re: The Eternal Quest
Posted: Fri Jun 24, 2011 9:02 pm
by Ginto8
dandy was talking about your trees' leaves wrapping around and down in a way that makes it look like they've been cut in half The level design is fine, the tree tile/sprite is weird though.
Re: The Eternal Quest
Posted: Sat Jun 25, 2011 6:24 am
by GroundUpEngine
Nice update!
Ginto8 wrote:The level design is fine, the tree tile/sprite is weird though.
Agreed
Re: The Eternal Quest
Posted: Sat Jun 25, 2011 7:49 am
by N64vSNES
Awesome, I'll get the artist to make it look a bit better
To be entirely fair he did say he wasn't happy with it xD
Re: The Eternal Quest
Posted: Tue Jun 28, 2011 3:02 pm
by N64vSNES
I'm surprised I didn't mention in my last post, but our newest team member Senerity Divide has been working in the dark with nobody even aware of his existence for too long now. So he's a preview of some of the awesome music he's been cooking for EQ.
I'm sure some advice/feedback would be motivating for him although I personally think he's a little too motivated with the quantity he's finished
Re: The Eternal Quest
Posted: Tue Jun 28, 2011 5:33 pm
by dandymcgee
N64vSNES wrote:
I'm sure some advice/feedback would be motivating for him although I personally think he's a little too motivated with the quantity he's finished
Even sarcastically, that's a childish thing to say about the one teammate who gets his shit done. With music like that I wouldn't even consider risking the loss of his talent.
Re: The Eternal Quest
Posted: Tue Jun 28, 2011 5:45 pm
by XianForce
I like it :p. Reminds me of the Pirates of the Carribean Theme Song :D