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Re: New Gyromite

Posted: Wed Aug 12, 2009 8:47 pm
by derbon
?

Re: New Gyromite

Posted: Wed Aug 12, 2009 9:53 pm
by Pickzell
JS Lemming wrote:
derbon wrote:so like is your version going to have that gay 2 controller thing that the original had for making a R.O.B. game
I don't follow. What do you mean?
In the original (which I'm assuming you haven't played), you controlled hector with the d-pad, while ROB the robot(or a second player) controlled the pillars with the A and B buttons.

Re: New Gyromite

Posted: Wed Aug 12, 2009 11:19 pm
by JS Lemming
Pickzell wrote:In the original (which I'm assuming you haven't played)
Yeah that makes a whole lotta sense. :roll:

Unless my memory just utterly fails me, you could control Hector and the pipes on the same controller. I don't personally own an NES so I've done my most recent gyromiting on an emulator without controller 2's keys even being defined and Hector/pipes are controlled with controller 1.

This is why I was confused by Derbon's comment. Although I have heard people bitch about the original's controls, I've never ran into the problem myself. Either way, it doesn't matter. New Gyromite will have simple controls.

Re: New Gyromite

Posted: Fri Aug 14, 2009 2:13 pm
by johnnymast
test reply

Re: New Gyromite

Posted: Fri Aug 14, 2009 4:00 pm
by dandymcgee
johnnymast wrote:test reply
What the.. Welcome to the forums I suppose, but you should probably find the "Hello World" topic. ;)

Re: New Gyromite

Posted: Fri Aug 14, 2009 6:56 pm
by derbon
JS Lemming wrote:
Pickzell wrote:In the original (which I'm assuming you haven't played)
Yeah that makes a whole lotta sense. :roll:

Unless my memory just utterly fails me, you could control Hector and the pipes on the same controller. I don't personally own an NES so I've done my most recent gyromiting on an emulator without controller 2's keys even being defined and Hector/pipes are controlled with controller 1.

This is why I was confused by Derbon's comment. Although I have heard people bitch about the original's controls, I've never ran into the problem myself. Either way, it doesn't matter. New Gyromite will have simple controls.
well, i have also never played the real gyromite except on an emulater(i use an emulation for games i don't have on the nes), and i had no fun at all becuase i didn't know were the second players controls were on the key board. so js lemming, what is your emulater

Re: New Gyromite

Posted: Fri Aug 14, 2009 9:00 pm
by JS Lemming
fceu. But like I said, it doesn't matter. I'm not trying to say I know anything, just that I haven't run into the problem.

Re: New Gyromite

Posted: Fri Aug 21, 2009 5:53 am
by derbon
fcue?!?!?!?! i believe that i also use that emulator (but i don't wan't check now)
where are the 2nd players controls

Re: New Gyromite

Posted: Sun Jun 13, 2010 11:31 am
by JS Lemming
That dumbass needs to get back here and finish this game.

Re: New Gyromite

Posted: Sun Jun 13, 2010 11:42 am
by Arce
AGREE!

XD

Welcome back my man, welcome back. How's life been treating ya?

Re: New Gyromite

Posted: Sun Jun 13, 2010 12:09 pm
by dandymcgee
Haha, glad ya found your way outta that cave you been livin' in the last 10 months. Looking forward to a progress update!

Re: New Gyromite

Posted: Sun Jun 13, 2010 3:01 pm
by eatcomics
Lol i've been waiting for an update for an eternity it feels like :D glad yer back

Re: New Gyromite

Posted: Mon Jun 14, 2010 9:01 am
by Falco Girgis
JS Lemming, you need to get your ass back here, dawg.

Re: New Gyromite

Posted: Mon Jun 14, 2010 9:49 am
by hurstshifter
I've been waiting for an update on this for sooooo long!

Re: New Gyromite

Posted: Mon Jun 14, 2010 8:46 pm
by JS Lemming
Good news everyone. The game is finished!


I kid you. Yeah I have been meditating in my cave for 10 months. It got too musty so I left. I live in Georgia now and work a job for one year, a Co-Op. Here is my update...

I don't like C++ anymore. It's black olives on my sandwich. SICK. Python is pepperoni. I'm going to rewrite New Gyromite in pepperoni. There are SFML bindings. It's beautiful. I'll make it less dependent on framerate as well. That was becoming a problem.

Also, due to poor foresight, I will be redrawing the graphics. I'm going for 1080p.

I'll begin this after I build my new computer. I'm not smart at hardware but I'm going to buy some computer parts and mash them together till it works. Should be fun.